Software > Cinema 4D > Cinema 4D News
Cinema 4D R19 available
Sep 01, 2017 by CGP Staff
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New features in Maxon’s flagship 3D application include: improvements to viewport preview quality and performance, a Sound Effector, additional features for Voronoi Fracturing, Spherical Camera, integrated AMD ProRender technology, new polygon reduction that preserves vertex maps, selection tags and UV coordinates, etc. Cinema 4D R19 is available through permanent and rental licensing for Mac and Windows; Linux nodes are also available for network rendering. Watch a new features video on YouTube and find out more on Maxon’s website.
no one interested in c4d, except germans 🙂
All hype was before they release download. over month ago. so there is no surprises any more. Only the feel of experience 🙂
I have been playing two days now with C4D R19, and I love it – it is solid release.. But I guess all C4D users are waiting R20 already because rumors say that it will be mother of all updates or something like that 🙂
I think this release is very good, not big, but still good. No complaining, no crashing like with other 3d softwares, still stable with all new features 🙂
I am also waiting next year, R20 update, it will be interesting see that are those rumors true 🙂
Not sure that’s supposed to be a joke, trolling or you’re serious, because if you are, you really don’t know what motion graphics is, and how big that industry is.
he is not trolling, he just drives a german car 🙂
Actually, after i began to use cinema 4d i don’t even want to use 3ds max or maya anymore.. So good, so powerful and incredibly stable, i don’t even remember when it crashed last time :)) i’m so exited abut this relese and R20, hope it will be something big ;)) !!
It’s still priced out of touch with the competition though… 3600$ ? Really ?
Yeah, c4d is really good and friendly, except the price.
All 3d applications except Blender cost pretty much, so that’s not a news 🙂
Never understood how C4D gets a pass with it’s recent releases especially considering it cost more than other 3d softwares that have gotten so much hate despite having made significantly greater improvements.
First time price is 3600$… after that with MSA you can have upgrade with 650$ / version (year) And if you stop your MSA agreement you will still have the latest version which you have upgraded.
With Maya and 3DS Max you will lose your software when you stop subscription.
I think 3600$ one time, plus 650$ upgrade price is affordable, C4D is absolutely most stable 3D software on market. If you are comparing C4D to LW or Modo then yes, C4D is more expensive but its also more complete solution for many things (animation, modelling, sculpting, texturing, simulation, camera tracking, rendering etc.). Modo took big steps in development few years ago, but not anymore. Modo doesn’t have motion tracking or full feature set for animations / motion graphics (but it has better sculpting and texturing tools, and their new child – meshfusion), LW has good tools for basic things, but it doesn’t have motion tracking either, it doesn’t have sculpting features but sure you can use Zbrush / 3D-coat with LW but then your workflow isn’t as smooth as in C4D. Only Blender has most of these tools, but my experience (many many times, even this year) are not success, crash many times without reason, workflow and UI is unfriendly which makes it slow in production. And if I compare Blender to Houdini (which is best option and most affordable solution for vfx) Blender’s simulations can’t interact with each other, you can’t mix liquid, rigid, soft, cloth, hair, gas simulation with interaction – with Houdini you can mix anything, simulations and procedural modelling and animation. But HoudiniFX is 4500$ if you want to render with “unlimited” resolution. Indie version is 200$ but its limited to 1920x1080px resolution when you render animation which is the heart of Houdini (simulations, animation, procedural animation + modelling)
If rumors are true, then R20 will be interesting upgrade (new core finally integrated, great speed improvement and better object handling with huge scenes, probably new features which are possible with new core – or – after that, new core, C4D development should start go again bigger steps – so R21 will be the last time to show if C4D development team has done good job).
I think this is great upgrade, New camera tracking features (useful features, and it proves that they have not forgotten their camera tracker), pose morphs (better solution than old version which was removed), rendering engine (pro render integrated) etc.. Lots of “small” but good upgrades which are very useful and stable and which are going to be very useful after full core replacement.
And if future upgrade is going to letdown users can stop their upgrades but still keep their license and use latest upgraded version while they try to find new 3d software solution. C4D is easy to use (simple and that way fast), it is stable (=fast, no big surprises when you have deadline), you can stop upgrades and have latest version and use it and you can even sell your license, at least in Europe (its investment, unlike subscription). C4D + Houdini are best solution, Modo is also nice but i see that its more for game industry).
Autodesk is just milking their customers with subscription, just like the Adobe (they have made no new significant innovations, they are doing same thing than Autodesk, they buy software company or software package and integrate those softwares. Like mettle’s skybox suite. Their 360 projection / “vr”-video plugin for AE. Its easy to milk subscription customers and then buy software technology/company after few years and keep customers happy, now they can rise their prices and justify it by this mettle integration, users are happy or not, if they are not happy they can stop subscription but then they can not use software anymore – so in that case they need to find alternative (like Fusion, Resolve, HitFilm, Mistika, Nuke, Affinity etc..) 🙂
totally agree :)!!
@Anonymous, You are right about C4D being cheaper that Maya and 3DS Max mainly because it still provides the option of a perpetual license, but the cost of rental is way more expensive. I’ll just assume Maxon isn’t too keen on selling via subscription for now. My point with regards C4D recent release is this – if these features from R19 were instead from 3ds max or Maya it would be considered a poor release. Just wonder why that is the case.
Maya and 3ds max – these are massive softwares, and they are owned by huge software company, so if we compare C4D’s camera tracking with new reconstruction feature, how would we compare it? Autodesk just buys other companies and integrate their tools inside Maya (but still it took a long time, and final result is still buggy), like motion graphics tools for maya, still those tools needs lots of work before they are even close C4D’s MG tools. Naiad was bought by AD (one of the largest software companies), but still they haven’t integrated it fully into Maya (in my understood). I remember that Naiad did great fire/gas simulations but when they integrated Naiad and named it for Bifrost it did had only few basic features (basic liquid simulations), even this day Bifrost doesn’t include gas simulations, why? (or does it? Have i missed something?) If it doesn’t support gas simulation then I think they are just milking their customers as long as they can without bigger costs…
Even Phoenix FD have faster development and it is available for 3DS max and Maya. Bifrost is just for Maya, why? They could easily integrate it into 3DS, and that should be easy job because naiad technology is ready, it just need to be integrated (I know, its not that easy, but there is no signs that they are going to do it). When they bought Arnold, it was already integrated by plugins very well so it was easy job for AD just buy Arnold developer and release it under their brand, no need for big development.
But if we look Maxon, they integrated Radeon Pro render very well in very short time.. Its not perfect integration, but its good start (features are still missing, some features because of Maxon, some features because of AMD, but its very young render engine which is mostly made for advertising AMD’s GPU’s with OpenCL which is supported by MacOS, Windows and Linux). And I know/feel that Maxon integrated AMD Pro Render for two reason, they want keep Mac and PC users happy so they listen their customers, gpu renderer was very often asked feature (openCL render engine was only choice for multi platform), it might be easy job to integrate AMD render but they try to buy more time to keep they customers happy (because new core development takes lots of resources – at least I think they have write honestly their blog where they mention this problem – most their developers are coding new core, and i really wish R20 will be the mother of updates, if not, then I can consider switch my primary software if I need more/better, and i can still keep running C4D with perpetual license, so my projects are not hostages when I try to find alternative).
Also, C4D updates take care from all users (animation/mg, rendering, modeling, texturing) – last time there was bigger updates in modelling, this time there was just few updates (and “bigger” ones for animation), for modelling there was this time polygon reduction and some small things by speed (because of new core integration, but the speed is most wanted feature at the moment in C4D so even this small update is very welcome, it sounds small feature, but its huge when you got huge scene/project, these are updates which users can just feel in speed, like driving car with tuned engine 🙂 , but these are features which are not cosmetically visible) But the main thing in C4D updates is that Maxon is listening, and they are open company, they send blog posts and there are features which are mostly requested by biggest user group, but they are also developing features which are not asked by most of users, like new core (it was asked “pro” users mostly, the C4D veterans 🙂 and they are right, new technology offers more and the new core hopefully will benefit from all this new tech.) And Maxon has always offered most stable 3D software ever…
I am not sure did this answer to your question. I think its very hard to answer it, because C4D developer is smaller company and so they have smaller amount of coders/developers/resources and there is no way to compare this update against 3DS / Maya updates directly. Its small update but there is many useful features which are requested by users.
what are those improv. compared to c4d?