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Nice!
Man you should be coding for Blender as the industry seems to be moving that way.
I’d be more than glad to. I just do not know what people would need in blender. I don’t use the application enough to know what people would like or what blender can already do. I’m open to requests 🙂
Blender lacks advanced scattering and smart assembly tools such as VRayScatter, RailClone or non-intersecting geometry painters. You could start from developing much simpler stuff though e.g. an add-on that could scatter objects along a curve/spline. You can already do that via a dedicated modifier but it deforms instances at the mesh level. Creating such arrays without deformations is a pain in the butt though.