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Home Software Renderers
Corona 6 release candidate 2 available

Corona 6 release candidate 2 available

by Paul Roberts
August 11, 2020
Reading Time: 1 min read
7

Chaos Group Czech has announced a new beta of Corona Renderer is available for testing. Release Candidate 2 includes the new sky model, new lens effects, the UVW randomiser map for hiding repeating textures, support for foam in Phoenix FD, a new adaptive environment sampler and more. See the announcement on the Corona forum. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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George R
5 years ago

Lovely renderer, but incredibly unreliable and complete memory pig.

Reply
timkreu
Reply to  George R
5 years ago

Just curious, why is corona unreliable?

Reply
Badbullet
Reply to  George R
5 years ago

We were thinking of trying it out. Can you expand on what makes it unreliable?

Reply
Marcin
Reply to  Badbullet
5 years ago

Using Corona since alpha and I have no clue how someone would say this. It’s been much more stable than anything I’ve been using… and it’s well integrated in Max. And definitely a lovely renderer with good support.
Give it a try and see for yourself, I’d say!

Reply
Green and yellow flag
Reply to  George R
5 years ago

I not will feel shocked if that guy includes eevee, free cycles or another random free-blender-thing in the explanation…

Reply
Tim A
Reply to  George R
5 years ago

I would also like to hear why it’s unreliable as well. I’ve used it on several projects and it has been a reliable workhorse for me. I’m excited to try out the new Phoenix FD integrations.

Reply
George R
Reply to  George R
5 years ago

I say it’s unreliable purely because the chances of a render failing overnight, more often than not due to memory, is much higher than VRay. We do render rather large images (6000×4000) but that’s the standard, and that’s usually with memory conservation on and lightmix off, or down to 3 elements.

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