Jesse Pitela has released a short tutorial that demonstrates how to create an underwater explosion using 3DS Max and Phoenix FD. Watch it on Vimeo.
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This guy is making a preety good job as there are not many learning materials on PFD.
Agreed. Sometimes Chaos Group gives you the sample file, but never explain in detail what they did to achieve the results, leaving you to dissect the scene and spend hours comparing it to the default settings, and then experiment from there. Jesse at least explains for the most part what he is doing when changing settings, which helps those of us that have not done much atmospheric simulations.
Hey,
Make sure to check out the tutorials section here – https://docs.chaosgroup.com/display/PHX3MAX/Tutorials
It gets updated quite often with detailed and step by step tutorials.
Thanks, I never saw those. I’ll check them out. Though I’m suspecting the ones for 2.2 might not translate to 3.x?
Some of the 2.2 are still valid, some need some tweaking, but generally the approach will be the same 🙂
Regardless of the quality of the tutorial (which seems pretty good) I would just point out that underwater explosions look nothing like this.