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Home Tutorials 3DS Max
Sitni Sati has introduces NodeWorks Ocean for FumeFX 7 in 3ds Max

Sitni Sati has introduces NodeWorks Ocean for FumeFX 7 in 3ds Max

by Paul Roberts
August 20, 2025
Reading Time: 2 mins read
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Sitni Sati has updated FumeFX 7 with the addition of NodeWorks Ocean, a procedural wave generation system for 3ds Max. The tool provides dynamic ocean simulations with support for foam, spray, and bubbles, while enabling objects to interact naturally with water surfaces.

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NodeWorks Ocean uses GPU-accelerated spectrum models to generate realistic waves without visible tiling. Artists can layer and blend multiple spectrum nodes with Perlin noise masks to create variations ranging from calm seas to storm conditions. The system supports object interaction through an Ocean Dynamics node, producing wakes, foam, and buoyant object motion in real time through CUDA GPU acceleration and PhysX rigid body simulation.

Foam, bubbles, and spray are generated procedurally from wave motion and respond to surface dynamics, with rendering support through Arnold. The simulation includes boat wakes, bubble-to-foam transitions, foam cellular patterns, and localized disturbances such as raindrop ripples. Floating particles can be attached to the ocean surface and used as dynamic sources for fire and smoke in FumeFX.

NodeWorks Ocean integrates with NodeWorks Fibers, allowing ropes, chains, and anchors to respond naturally to buoyant forces and wave interaction. Real-time simulation playback is supported through memory caching, reducing production time.

For more information, visit Sitni Sati’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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