Gamasutra has a very interesting interview with David Cage from Paris-based Quantic Dream on incorporating dialogue into video games, developing narrative codes for interactive entertainment and other subjects related to their Heavy Rain video game title. “We are at a stage in the industry where we can stop making the attack on the train or the attack on the bank; we can move to something more subtle now. We should create our own Metropolis and our own Citizen Kane, probably.”






