Developer News – Ghost renderer development goes full speed ahead
Feb 09, 2001 by CGP Staff
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According to news posted by Steve Blackmon at Blurbeta’s Ghost pages, the Ghost renderer will be a commercial product although there are no plans for pricing or licensing at this point. This is an independent project, and a company to support it will likely be formed separate from Blur and its ownership. The focus during this time will be to have a stable, competitive product that is integrated into 3D Studio Max, in a production ready, and nearly marketable state.
Steve Blackmon’s words on Ghost development: “I’m going to be working on Ghost full time for the next 6 months (minimum?), but I’m not leaving Blur. Consider it a sabbatical. I will continue to work on completion of the RayFX project, and will help maintain the blurbeta plugins as well.
Ghost will be a commercial product, there are no plans for pricing or licensing at this point. In many ways Ghost will always be a product of Blur, and the Blur Studio name will always be in the About box, but Ghost will not be a Blur product. This is an independent project, and a company to support it will likely be formed separate from Blur and its ownership. The focus during this time will be to have a stable, competitive product that is integrated into 3DStudio Max, in a production ready, and nearly marketable state. Standalone Ghost with Renderman support and native Maya versions will follow. Microsoft Windows and Linux will be the focus platforms, with Irix and Unix/BSD support possible. An open source variation will be available at some point in the future. The name is still subject to possible change.”
Ghost will be a commercial product, there are no plans for pricing or licensing at this point. In many ways Ghost will always be a product of Blur, and the Blur Studio name will always be in the About box, but Ghost will not be a Blur product. This is an independent project, and a company to support it will likely be formed separate from Blur and its ownership. The focus during this time will be to have a stable, competitive product that is integrated into 3DStudio Max, in a production ready, and nearly marketable state. Standalone Ghost with Renderman support and native Maya versions will follow. Microsoft Windows and Linux will be the focus platforms, with Irix and Unix/BSD support possible. An open source variation will be available at some point in the future. The name is still subject to possible change.”