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Software > 3DS Max > Plugin News

EditPolyNC – Caddie-less Editable Poly/Edit Poly modifier recompiles

Jun 08, 2012 by CGP Staff
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Vienna-based artist Josef Wienerroither has kindly made available recompiled versions of Max’s internal Editable Poly/Edit Poly modifiers with disabled Caddies. More at Autodesk’s Area.

Source: Stephen Meldal Foged

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5 Comments
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Joe
12 years ago

Great, can’t wait to try it.

Rotem
12 years ago

You know a feature stinks when users take the time to actually recompile program modules to remove it 🙂
Respect to Joseph for sharing with the community.

othoap
12 years ago

why don’t people like the caddie? The demo looks GREAT? Did we loose features? From the demo it looks like it’s just a interface design.

joe
12 years ago

First of all Caddies were never necessary. Another waste of dev time to be honest. Second they have viewport glitches when dragging them around. They are in 3dsmax 2012 and just annoying to work with.

Getting a spinner value in a caddy can be a pain in the ass and they just are a clumsy design that was never really needed.

What was need is just damn viewport speed. Nitrous is so hit or miss on whether or not its fast.

othoap
12 years ago

thanks Joe,

Bummer, To bad from the demos the caddie looks like a good design. As a rule I don’t like popup interfaces. How ever the caddie looked like a good approach. I like it’s open look, smaller foot print and remembering it’s position.

Talking about speed and performance people don’t take in account the time spend just moving windows around. When preforming a task the interface pops up right over your work. Click and drag the window out of my way. It all adds up in time/work flow inefficacy and stress on your hand, forearm.

So I the advice is carry your own clubs?

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