CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software
Fabric Engine ceases development

Fabric Engine ceases development

by Paul Roberts
October 30, 2017
Reading Time: 1 min read
12

According to a message on the Fabric Engine website, development on the software platform and tools has been discontinued. A simple announcement that reads “Thank you for your interest in Fabric Engine. Please note that we are no longer developing our software platform and tools” appeared over the weekend. Social channels have also been removed. No further explanation is currently available, but we’ll update this post as we learn more.

RELATED POSTS

Epic Games releases Twinmotion 2025.2 with Nanite support

Miauu releases Layer Colorizer for 3ds Max

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

Update: We have contacted Fabric Software, but they told us there is nothing they can comment on.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Epic Games releases Twinmotion 2025.2 with Nanite support
Software

Epic Games releases Twinmotion 2025.2 with Nanite support

October 2, 2025
Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
AI

Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription

October 2, 2025
World Creator releases version 2025.1 with new biome system and more
Software

World Creator releases version 2025.1 with new biome system and more

October 1, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
Photoshop desktop 26.11 released
Photoshop

Photoshop desktop 26.11 released

September 30, 2025
Next Post
Space Switch Tool 1.0

Space Switch Tool 1.0

Akeytsu 1.0 released

Akeytsu 1.0 released

Please read our community guidelines
Please read our community guidelines
12 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Igor Posavec
7 years ago

Oh, Autodesk (#) (replace the name with some other big generic software predator, if you like), but why?

Reply
Eric Smith
7 years ago

My guess is absorbed into Unreal

Reply
cantankerous
7 years ago

A real shame.. The lack of any explanation does raise some questions. Maybe their tech will be reincarnated in due course?

Reply
M
7 years ago

That must be the worst case for such a tool that wants to be deeply integrated into a pipeline. Well, let’s see what the reason is and whether it will resurface someplace else…

Reply
James Todd
7 years ago

Prediction: Added to Max…developed for nine months, then abandoned in highly unstable condition.

Reply
MauricioPC
7 years ago

The fact that they can’t comment could be good or bad news. I’ll hope for good news. 🙂

Reply
Adam Walker
Reply to  MauricioPC
7 years ago

Lets hope so. We never got to incorporate it into a project – but it was alway hovering there as a tantalizing framework if the project every got to that level.

Reply
Ludvik Koutny
7 years ago

Everyone here appears to feel bad about this, but did anyone of you actually ever use it? I would not be surprised if the end of development was simply caused by the lack of interest.

To me, these guys never did a good job of explaining what Fabric actually is, and neither did they do a good job of putting it out there for users to play with. There was no “Download Fabric” or “Try it today” button on their site. There was just this usual cryptic paragraph saying “contact us, and we’ll figure out some deal”.

That is the exact kind of marketing Eyeon did, which nearly killed fusion before Blackmagic has bought it. They also always showcased a different tool or tech built on top of their Engine, making it hard to understand what form their Engine actually has for typical end user. With Houdini, it’s at least clear – you get a full DCC app with complete UI and engine plugins for other software like Max, Maya or UE4. With Fabric, you get those plugins too, but what is the base product? They never did a good job showcasing that.

So in the end, it had this consistent image of very inaccessible high end, complex tool designed to be integrated in the pipelines of big studios, and since there was already strong competition from Houdini, I indeed would not be surprised if the reason for EOL was simply a lack of interest, not acquisition.

Reply
Pandusen
Reply to  Ludvik Koutny
7 years ago

Ludvik Koutny

Lack of interest would have a different announcement, and it wouldn’t result in videos’ tutorials and community being deleted/hidden from the public.

There were plenty of info about what it was, and it was actually just starting to take off in the community.

It was similar to ICE, only more powerful and open, and ran a lot faster with complex scripts.

Reply
jumanji
7 years ago

The software used to cost around $20k-40K (I think yearly??)
It was a quite useful tool, but you also need programmers and highly trained people to get something useful out of it.
Maya is heading towards this procedural approach anyway, so let’s see where we get in the next couple of years.

I wonder what big companies that had developed a “software agnostic rigging system” (but based on fabric engine!) will do now… change it all again, probably. (DNeg I am looking at you!)

Reply
Chiju
7 years ago

I don’t think Autodesk bought them or any other between software devs since i guess they would announce it at least like it was not that long ago with MASH with the proper announcement and what not. Considering they probably had who know how many users at very least they could’ve said what is going on – dead and buried or sold and integrated somewhere else.

Reply
cantankerous
7 years ago

I think the reason people are thinking maybe they’ve been absorbed in some way is because no information/explanation sounds like an NDA is in force, which might not make sense if they were simply winding up development? Perhaps the radio silence/suspension of service is part one of a transition. Or perhaps they were vulnerable and someone just bought their tech to take it off the market and doesn’t want to shout about it. These are only a guesses of course.

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
12
0
Join the conversationx
()
x
| Reply