Frantic Films Software releases “Deadline 2004”
Aug 11, 2004 by CGP Staff
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Frantic Films Software announced the official release of Deadline 2004. Deadline 2004 is Frantic Films production proven, modern, cost-effective render queue solution for Windows.
“We created Deadline because none of the render queue products we’ve
tried over the years could meet the demands of real-world VFX
production.”
– Ben Houston, Frantic Films Software
Deadline was developed at Frantic in a feature film production environment to exacting standards of reliability and third party renderer interoperability. Extensive feedback from in-house artists, technical directors and producers during the production of X-Men 2: United, The Italian Job, Paycheck and Scooby-Doo 2 has nurtured a truly user friendly and well tailored feature set. From the beginning Deadline was designed to be the paragon of stability, thus with Deadline individual render nodes in the network can crash for whatever reason without adversely affecting the remainder of the render farm or any jobs in progress.
“Deadline made our network rendering problems a thing of the past.”
– Blizzard Entertainment
For a new product, Deadline 2004 offers extensive out of the box third party renderer support including top-tier support for 3ds max (including Brazil r/s, MAXscript, Mental Ray and V-Ray), After Effects, Combustion, Digital Fusion, Gelato, as well as support for 3Delight, AIR, BMRT, Entropy, Maya, Photorealistic RenderMan, Pixie, and RenderDotC. Support for Softimage XSI, Jig, Houdini and Lightwave is in development. For extensibility and customization Deadline 2004 includes two plug-in SDKs: a scriptable command-line plug-in SDK, and a full featured C++ plug-in SDK.
Deadline 2004 is already garnering support among VFX tool developers including Grant Adam, the distributor of the 3ds max render pass manager, RPManager.
“Deadline has been great to work with. Time and again the developers went out of their way to create the features I needed for seamless integration.”
– Grant Adam, RPManager
Availability and Pricing.
Special SIGGRAPH 2004 introductory pricing is available until August 31, 2004.
http://software.franticfilms.com
– Ben Houston, Frantic Films Software
Deadline was developed at Frantic in a feature film production environment to exacting standards of reliability and third party renderer interoperability. Extensive feedback from in-house artists, technical directors and producers during the production of X-Men 2: United, The Italian Job, Paycheck and Scooby-Doo 2 has nurtured a truly user friendly and well tailored feature set. From the beginning Deadline was designed to be the paragon of stability, thus with Deadline individual render nodes in the network can crash for whatever reason without adversely affecting the remainder of the render farm or any jobs in progress.
“Deadline made our network rendering problems a thing of the past.”
– Blizzard Entertainment
For a new product, Deadline 2004 offers extensive out of the box third party renderer support including top-tier support for 3ds max (including Brazil r/s, MAXscript, Mental Ray and V-Ray), After Effects, Combustion, Digital Fusion, Gelato, as well as support for 3Delight, AIR, BMRT, Entropy, Maya, Photorealistic RenderMan, Pixie, and RenderDotC. Support for Softimage XSI, Jig, Houdini and Lightwave is in development. For extensibility and customization Deadline 2004 includes two plug-in SDKs: a scriptable command-line plug-in SDK, and a full featured C++ plug-in SDK.
Deadline 2004 is already garnering support among VFX tool developers including Grant Adam, the distributor of the 3ds max render pass manager, RPManager.
“Deadline has been great to work with. Time and again the developers went out of their way to create the features I needed for seamless integration.”
– Grant Adam, RPManager
Availability and Pricing.
Special SIGGRAPH 2004 introductory pricing is available until August 31, 2004.
http://software.franticfilms.com