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Click on more for more info on InterBlinn, TrueGrit, Auran Technologies, Chair v1.0, EdgeMap, and Virtools Exporter.
InterBlinn v1.0 for Max R3.x from Michael Bailey.
The algorithm for this shader came from the book Graphics Gems II. It has been modified to incorporate the Blinn style of shading rather than Phong. It expands on the normal Blinn shader by providing two new variables, Tension and Bias.
This shader provides a continuous ‘bridge’ between Flat shading and Blinn shading, allowing you to vary the ‘Blinn-ness’ and ‘Faceted-ness’. With settings of Tension = 0.0 and Bias = 1.0, the shader is equivalent to Blinn shading. With settings of Tension = 1.0 and Bias = 1.0, the shader is equivalent to Flat shading.
In addition to this, by setting Tension < 0.0 each face is rounded more than in Blinn shading resulting in a surface with each face bumping outwards. With Tension > 1.0 each face is rounded more inwards, resulting in a surface with each face bumping inwards.
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TrueGrit from Andrew Reid has been updated to v0.25b (Max R3.x and R4.x versions).
Changes for v0.25b are:
– Fixed crash when accumulating vertex grit on objects with no existing vertex colors.
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Auran Technologies have updated their export plugins (Max to Auran Jet) to work with Release Candidate 1 of Jet. There are plugin versions for Max R3.x and R4.x, and include support for Character Studio 2.2 and 3.0.
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Chair v1.0 from Run4FX (max 4 only).
This plugin creates parametric chairs and similar objects. It is extremely flexible, allowing full control of all possible creation parameters. Known possibilities of objects that can be created with this plugin are chairs, tables, stools, benches, space vehicles,…..! You can find a few examples of uses for this plugin here.
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EdgeMap v0.9b from Andrew Reid (max 4 only).
EdgeMap is a procedural texture that draws lines along the face edges of an object.
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Virtools Exporter v2.0.0.14 from Virtools SA.
This plugin allows you to export your Max R3.x and R4.x characters, scenes, objects and animations to Virtools Dev 2.0 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio R3.x


