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Home Software 3DS Max Scripts Scripted Tools
GhostTown standalone in development

GhostTown standalone in development

by Paul Roberts
October 10, 2018
Reading Time: 1 min read
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GhostTown is an urban area/city generator script created by Kristian Larsen (Kilad). The plugin originally ran in 3DS Max, but until recently it appeared that development had slowed down with irregular releases and lack of support for recent versions of Max. However, a recently released video reveals that a new standalone version of Ghost Town is in development. A video (actually posted a few months ago, but we didn’t spot it) shows the latest iteration of Ghost Town running in a Standalone node-based editor with many controls for creating entire buildings, streets and cities with support for terrains and other advanced tools.

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The software is currently in Beta and can be accessed by supporting the developer by purchasing a license of the original Maxscript which allow access to the forum where preview builds of the standalone version are being hosted. A license currently costs €90.

See a demo of GhostTown standalone in action on Youtube and read more about the original Maxscript on the product’s home page.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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3 Comments
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omid
7 years ago

looking good.city engine has direct rival

Reply
Ufnu
7 years ago

looks like they built it on Unity

Reply
spacefrog
Reply to  Ufnu
7 years ago

Does’nt look like Unity to me. I’d speculate from the looks that it’s based on Qt…

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