A project by Magnus Larsson, done as a test with the new vertex animation export tools in Houdini 16, and with some stones from Quixel Megascans. It is running in Unreal in realtime at 120+ FPS, made up of a looping FLIP simulation, transferring the heat attribute to a color map read into Unreal to drive a lava shader the author built inside Unreal. Watch it on Vimeo.









