Discreet‘s recent release of 3ds max 4 lets Xbox developers integrate state-of-the-art vertex and pixel shaders directly into the 3ds max viewport. Such integrated shaders provide WYSIWYG functionality and could represent time savings of up to 40%, depending on the application. With redundant steps eliminated from a game’s construction, the 3ds max 4 viewport lets developers see hardware-rendered, textured models animating in real time, as they would appear in a finished Xbox game.
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