NVIDIA Introduces “Cg” — C For Graphics
NVIDIA Ushers in a New Era in Graphics with its Advanced Compiler for the Cg Language
NVIDIA Cg Compiler and Cg Language Universally Embraced by the Graphics Community
Testimonials Video
Much more stuff at CgShaders.org
New Language Standard Will Radically Simplify Graphics Programming and Drive Convergence of Cinematic and Real-Time Rendering
So what’s all that about, then ?
Well :
“Cg is a high level programming language that enables content developers to create cinematic-quality real-time graphics easier and faster. Developed in close collaboration with Microsoft® Corporation (Nasdaq: MSFT), Cg gives developers a new level of abstraction, removing the need for them to program directly to the graphics hardware. The common, familiar C-like syntax enables rapid development of stunning, real-time shaders and visual effects for graphics platforms, and is compatible with Microsoft’s recently announced High Level Shading Language (PowerPoint presentations) for DirectX® 9.0”
CGchannel has a very neat article on it that’ll make more sense out of it all.


