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Industry News – PMG to demo Messiah:studio at SIGGRAPH

by Laurent M. Abecassis
June 8, 2014
Reading Time: 1 min read
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PMG will demo Messiah:studio 3D integrated animation package, composed of Messiah:animate, Messiah:render, and Messiah:develop. Both Messiah:render and Messiah:animate will also be pipeline capable for 3ds max, Maya, Softimage, and LightWave.

Messiah:render, the company’s GI and fast radiosity engine, features a component-based shader system. Messiah:render gives users the ability to link materials to shaders to expressions to scripts, allowing the user to invent and combine shaders and math effects to create new looks and effects. The program features full raytracing, custom volumetric lights, procedural render objects, render time displacements, and PMG’s True Bump technology.

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Messiah:animate includes PMG’s hierarchical expressions and effects systems, interactive tool drawing and editing, Force Tools, Interactive Soft-Body dynamics, multi-layered effects, incredibly fast, smart bones and programmable IK systems, non-linear Animation Editor, and full motion capture support.

Messiah:scripting feature allows users to create custom scripts that can act as any Messiah plug in. Scripts can even be run as effects or shaders to increase workflow/scene customization in any production environment. Another addition to Messiah:animate is the realtime "Toon" open GL drawing mode. This feature allows 2D artists to use 3D models and interactively animate with realtime toon look and cell edges.

Messiah:studio is priced at $1795.00; for SIGGRAPH attendees, there is a special price of $895.
Read the press release or visit www.projectmessiah.com for more information.

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Laurent M. Abecassis

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