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JangaFX announce LiquiGen alpha access

JangaFX announce LiquiGen alpha access

by Paul Roberts
February 2, 2024
Reading Time: 1 min read
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JangaFX has announced the upcoming release of the closed alpha version of their new software, LiquiGen. This release is scheduled for February 12th.

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LiquiGen, as suggested by its name, is a standalone tool designed for real-time liquid simulations, applicable in both game development and film production.  Much as Embergen did for fluid dynamics, the primary functionality of LiquiGen centers on simulating liquids in real time.

To participate in the closed alpha, interested parties need to have purchased the suite offered by JangaFX. Existing users of EmberGen have the option to upgrade their license to include the suite, alternatively, new users can purchase a new suite outright. Participants are also required to join the JangaFX Discord server and connect their JangaFX account. As is common in testing builds , the company has issued a disclaimer stating that the alpha version of LiquiGen will not have all features, as it is still in the early stages of development.

For more information, visit JangaFX’s website and watch the announcement on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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focegi
1 year ago

Simply ridiculous…

Too early stage to be useful to other than kids who want to play in their bedroom…

Too much focus on the real time rendering inside the app, which is completely useless and no focus on the fluid simulation, other than a simple flip and meshing…

Let’s see where this will end in 2-3 years from now, but atm it’s not even a toy…

Reply
david
Reply to  focegi
1 year ago

It’s not even been released in alpha yet you seem to know enough to trash talk the product , give me a break!

Reply
focegi
Reply to  david
1 year ago

Read again what I wrote and tell me what exactly is “trash talk”.
What part does not reflect the actual current state of this app?

Real time rendering for a fluid sim, which you can do nothing other than rendering sequences inside the app? 99% useless in production.

The “actual” fluid sim part of the app? Way too early for release to even remotely considered “useful”, again in production.

Now, if “production” to you means “play at the convenience of your bedroom”, then probably you are in for a treat, I guess!

So, yeah; this early release, looks more a money grabber scheme to hook people into subscriptions and then wait an undisclosed amount of time to get something remotely useful in production, than anything else, at this current state…

Reply
Tiles
Reply to  focegi
1 year ago

And the current state is? 🙂

Software has three stages of development.
Alpha. The stage where you add all the functionality. The actual development.
Beta. The stage where you refine and fix the existing functionality.
And release. The stage where you deliver the software to the end users.

Now Liquigen has announced a closed alpha. They are just starting to incorporate all the functionality that you miss. They simply want early feedback while developing these features. Nothing unusual. And there is no way to even judge the current state without to be one of the closed alpha testers. Which makes me, like david, wonder what you even moan about.

Reply
focegi
Reply to  Tiles
1 year ago

FYI, between Beta and Release there’s the most important stage, which is the Release Candidate/Gold phase, where features are frozen and only bug fixes happen.

And to make this as simple as possible, since you’re still wondering what I’m moan about; you do not present a new fluid simulation software, while focusing 90% on the real time rendering, and 10% on the actual fluid properties. That screams, “money grabber attention seeker”, more that anything useful as an actual fluid sim, that could compete with the likes, of the current apps that actually do fluid simulations.

To me it’s just feels that the direction this is going does not have the “right” to be called a “fluid simulator”; at least, no more that the “real time” fluid “simulators” we see in Unreal, or other real time engines.

Having said that, I do hope the dev prove me 100% wrong, as I have shared these thoughts with him already. But, I have my doubts…

Reply
Sergio Valente
Reply to  focegi
1 year ago

Have you tried it? The focus on this is real-time simulation, not real-time rendering. They’ve been doing a great job on embergen, and working on liquidgen for a long time, so I doubt it’s only 10% focus on fluid properties

Reply
Alex McLeod
Reply to  focegi
1 year ago

The devs don’t have to prove you wrong at all, because your complaints are pretty weird. You’re looking at a realtime fluid simulator that happens to have a path-tracing feature, and you think that disqualifies it from being a fluid simulator?

It’s like you’ve stumbled into the year 2024 from a time before ray-tracing was built into commodity GPUs, and you’re angry that path-tracing is being flaunted in public all of a sudden. How do you feel about women showing their ankles? Does wearing a short skirt rob them of the right to be called a lady?

Path-tracing is easy now, so I doubt they spent that much time on it. It’s a very nice feature to have, though, when you can iterate many times on a shot in your viewport, without always having to export caches to another app.

More importantly, the videos show a good variety of simulations running at very decent quality at an impressive framerate. Much, much faster than Houdini or Realflow or PhoenixFD, and at a pretty usable level of detail for room-scale water effects. None of the usual realtime shortcuts are in evidence.

So I can’t see anything to complain about. Your complaining about it just makes you seem confused. I guess cryonic suspension will do that. When did you come from?

Reply
focegi
Reply to  Alex McLeod
1 year ago

Besides the fact that, what you’re talking about make absolute no sense, it’s pretty clear you don’t – and probably never- worked in the high end commercial sector, where life-like small scale, slow-mo fluid sims are bread and butter… or, your standards are pretty low…

I never said anything about having, or not, a path-tracer is a bad thing. If you re-read my posts, I said, it’s pretty much useless since no sane professional fluid sim generalist, will ever render anything in LiquidGen for production, or care about the looks while simulating, since they may obscure or hide simulation problems that need solving. Maybe it has some use in games, or low end productions, with rendered animated 2D sequences, or flipbooks? Not my cup of tea anyway.

All I’m saying, is I’d rather have a delayed alpha version with just viewport particles acting and behaving like a real actual flip fluid simulator with proper tension, pressure and viscosity, instead of a very rushed alpha version with a fancy renderer to grab attention – and subscriptions- into a currently useless pretend-to-be fluid simulator, that will probably take a very long dev time to get to a production state since its GPU based. And if you know a thing or two about CFD programming on GPUs, you would know why there only a handful of people on this planet able to pull this off in this lifetime…

And I do use EmberGen when projects require for it, so I’ll be playing with this toy when it comes out, so, we’ll see first hand if my judgment is correct or not…

Reply
Alex McLeod
Reply to  focegi
1 year ago

It isn’t really wise to through life claiming that anyone who disagrees with you knows less that you.

I’ve been in VFX for going on 30 years, and yeah, I’ve done plenty of FX work. That’s how I got so old. I know exactly how slow sims are, which is why I’ve been writing CFD software that runs on GPU since about 2011, and that’s why I’m commenting on this topic. Apparently there are “only a handful” of us on the planet?

I’ve even been down the road of adding a basic renderer to a simulator. It turns out it really does make more sense to render as you go, wherever you can, rather than squeezing out terabytes of caches where you might see some renders tomorrow if you’re lucky.

The path-tracer in Liquigen is just a viewport renderer. Nice to have, easy to add, good idea, no downsides whatsoever. It already has plain particles and a plain mesh display, too. But you want… less?

It’s an alpha, for pity’s sake, and you’re whining that it’s “useless”, “low end” “pretend-to-be”, a “toy” because it has one little feature you wouldn’t have thought of.

You should learn to backpedal properly. I’m totally gonna be judging you on it.

Reply
Maxunderground Spirit
Reply to  focegi
1 year ago

This is why several developers prefer not to release alpha versions openly: People who talk too much without understanding a damn thing about the process.

Reply
Stefan
Reply to  focegi
1 year ago

I really think that you should stop posting your own bad thoughts about this here and let people that are happy about it be happy. Just because YOU think it´s a bad product in so many ways as you describe, that doesn´t mean that everyone else thinks that.

Reply
Artur Mandas
Reply to  focegi
1 year ago

As a developer/technical artist with over 20y of exp I really don’t understand your point. Their point is to broaden the development perspective via potential clients’ feedback, and to raise the interest in the product. Also to build a community. SaaS style. Win-win for everyone. What is wrong with that?

Reply
d3d
1 year ago

everything should be real time for time and budget savings i suppose , low or high end production work.

Reply

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