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Two noticeable things that I noticed about this demonstration was that they were just using 4.5GB out of the PS4’s 8GB of RAM. Some of it will be consumed by the OS but I doubt a console like the PS4 will suck up 3 1/2 GB of memory while running a game. I think it has more to do with that Sony changed their plans to use 4GB of DDR5 to 8GB of DDR5 fairly late last year.
The second important thing I noticed was how much is really not that optimized yet but that they plan to optimize. The city is a beautiful sight and the end of the demo is really nice even if the corridor section wasn’t as great as the rest of it. The uncompressed 1080p video of the Sony conference video looks much nicer than a lot of the compressed stuff that I think a lot of people saw.
I hope they’ll have enough time from that presentation to launch (~11 months from when they showed it until launch) to really polish it up and make it really shine as I really enjoyed the previous Killzone games.