Material Layer Interface 2.0
Apr 17, 2012 by CGP Staff
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New features in the latest version of Andreas Stumm’s script for creating and managing material layers and passes in Max include:
– Add your information to each layer for traceable processes and better teamwork
– Deactivate and hide temporarily unused MLI layers
– Import your MLI layers to other Max files
– Export and save material libraries from MLI layers
– Added some workflow enhancements
Pro version:
– Assign to one MLI layer dozens of cameras:
. Assign individual render ranges and render engines to each camera
. Automated creation of folders and file names for the different cameras on the layer
. Easy and fast rendering of those different cameras
. Just create one layer and set it up – no need to think about the file organization
– Easily and intuitive handling of object properties per layer
– Add individual scripts per layer which will be executed when you select a layer or before rendering
More at MLI’s website.
– Add your information to each layer for traceable processes and better teamwork
– Deactivate and hide temporarily unused MLI layers
– Import your MLI layers to other Max files
– Export and save material libraries from MLI layers
– Added some workflow enhancements
Pro version:
– Assign to one MLI layer dozens of cameras:
. Assign individual render ranges and render engines to each camera
. Automated creation of folders and file names for the different cameras on the layer
. Easy and fast rendering of those different cameras
. Just create one layer and set it up – no need to think about the file organization
– Easily and intuitive handling of object properties per layer
– Add individual scripts per layer which will be executed when you select a layer or before rendering
More at MLI’s website.