The patch as well as a read-me file can be found at Discreet’s website.
The patch adresses the following bugs:
ActiveShade – ActiveShade now correctly represents anisotropic highlights, ActiveShade updates bump map changes correctly.
Editable Poly and PolyMesh Object – Chamfer Edge on models with Mapping has been stabilized, Vertex Transforms are correctly constrained to the working axes in Local Coordinates, Detached Objects are correctly Triangulated at Render.
UVWUnwrap – Patch Objects with UVWUnwrap, saved in previous versions of 3ds max, now load with properly mapped Quad Patches, Cloning Objects with the UVWUnwrap modifier has been stabilized
Skin Modifier – Quad Menu “Add Bones” Pick from view mode fully supported.
Particle Systems – Escape, to terminate calculation, is now fully supported





