• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > Blender > Add-ons | Software > 3DS Max > Plugin News

MaxToBlender released

Jun 01, 2017 by CGP Staff
9 |
Tweet
The developer of MaxToC4D, MaxToMaya, MaxToModo and C4DtoMax has released a tool for transferring 3DS Max scenes to Blender. The plugin allows for quick transfer of Max scenes to Blender, solving common import/export problems automatically. It also offers automatic conversion of scenes with V-Ray materials to Blender “similar” materials and settings. MaxToBlender is being offered at an introductory price of $29. More on the 3DtoAll website.

Source: 3DtoAll

Related News

  • DazToMaya released
  • MaxToModo released
  • MaxToMaya with V-Ray support
9 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Alberto
7 years ago

Yeeeeeeaaaaaaaaaaaahhhhhhhhhh !!!

Great news. It will make the transition easier.

I guess character studio’s biped is not supported ?

mortas
7 years ago

any cat export??????

cantankerous
7 years ago

Really nice to see max 2014 supported.. I just hope it will continue to be though, even when new versions of max are supported. Being stuck with 2014 I can see this helping to provide a longer term escape route.

Jim Todd
7 years ago

Max2Blender — is that the name of the product or lots of folks’ business plan for 2017/2018?

Juang3d
Reply to  Jim Todd
7 years ago

Good And real joke hehehe

Dave
7 years ago

Both I think!

no1nja
7 years ago

Still fail to see what’s so exciting about this. I’d rather they improve the way blender handles the import/export of already existing formats.
I guess this saves time if you are trying to export to blender with geometry , shaders and lights intact, but there other more “advanced” operations we should consider. The posts above already mention biped and CAT rigs. Can any form of animations be exported at all?
For the shaders, how are procedural textures handled, at least for common ones like noise, falloff, cellular, gradient ramp and composite
Obviously modifiers are out of it.And splines?

Juang3d
Reply to  no1nja
7 years ago

You said it already:

“I guess this saves time…”

Indeed!

This save tons of time converting things from old max projects to be usable in new Blender projects, regarding animation, with the plugin I don´t know, but what I know is taht you can already migrate animaations from max to blender using FBX, I think maybe Alembic is inside this equation too, but I´m not entirely sure.
Regarding procedurals, they probably got converted to Blender procedurals or they got rasterized, and regarding modifiers… I don´t know… but it´s exciting specially because right now the work to pass our assets from max to maya is BIG… and with this suddenly it becomes a lot smaller 🙂

Cheers!

Juang3d
Reply to  Juang3d
7 years ago

Sorry, typo here:

“from max to maya” obviously means “from max to Blender”… this comes from the era when I though we were going to migrate towards maya… before Autodesk acquired it.

Cheers!

ADVERTISEMENT

Latest Comments

  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}