Taking advantage of the experience gained with the development of MaxToC4D, MaxToMaya has been designed to help transfer 3DS Max scenes to Maya with just 2 clicks, solving common problems between import/export automatically. It allows to transfer V-Ray materials, lights and settings, as well as skinned characters keeping skin, morphs, etc., to use Maya’s character animation tools. The plugin is available at an introductory price of $29 ($49 is the regular price). More on MaxToMaya’s website.










Great Work Dev.Love it Goku And Va.
heh… weird to see my own work (the goku model) being used in this video.
the Goku model was created for a Quake3 mod (ZEQ2)
Ow.. so was the Vegeta model…
IMHO This should at least earn you a free license for this tool 😉
Problem solved, Thank you Joel for letting me show your cool models, of course you have free licenses to any of my current and future tools 🙂
Max to Houdini please
+1000