Mental Ray Shader Tool for Max 2010
Sep 23, 2009 by CGP Staff
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The new version of the Mental Ray Shader Tool for Max 2010 has been released by Thorsten Hartmann. This tool converts non MR shaders to Mental Ray and can set global value for all shaders in a Scene to quickly optimize renders. It now has advanced parameters and is the result of the contributions of various coders. More at GermanMentalRay.de and CGTalk.