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Modo vs Cinema 4D

Modo vs Cinema 4D

by CGP Staff
November 15, 2014
Reading Time: 1 min read
11

A long-time user of Modo and Cinema 4D has written a thorough article comparing both software packages and outlining their pros and cons. Read it on Mylenium’s blog.

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MauricioPC
11 years ago

While the review is very in-depth and updated (I had read the original one), I still feels the has a problem with Cinema 4D.

Like … Maxon put the new reflectance channel, but for him, while great, it took too long to do it. TF put a crippled nodal system, but for him is great and pleases his inner geek to play with it. He forgets that people were asking for a proper nodal system for Modo longer than for Cinema or even longer than the use of the reflectance channel because people really don’t like the material system in Modo.

Modo has a ‘aura’ like the Apple products have. They might not be the best, but people die for it. I congrats them for the great marketing.

Anyway, good review, but taken with a grain of salt.

Reply
bill
11 years ago

I agree with the aura observation. Modo has great modelling tools but the rest of it is just blah, now that they are owned by the foundry they need to dump there texture tools for Mari.

Reply
steve gilbert (cresshead)
11 years ago

i have modo 701, 3dsmax and lightwave…so i can only reference modo to some degree..i like modo’s renderer…not very happy with the shader tree, i think the modelling is stuck in the early 90’s in Modo…crunching every operation down to polys is not cutting edge or expected in a ‘new’ app…i don’t model anything in modo ..it’s workflow is old fashioned in that regard..i was hoping that 801 was going to get some modifiers/history/tag system like how mesh fusion works…but no…so i’ll wait until 901.

Reply
MauricioPC
Reply to  steve gilbert (cresshead)
11 years ago

Actually I still feel like 3ds Max has the best modeling tools and workflows out there.

It’s hard to leave Max … December is coming, let’s see what Eddie has in store for us before Christmas! 😀

Reply
Muadib
Reply to  MauricioPC
11 years ago

sorry is there some announcement to be expected from AD before christmas?

Reply
MauricioPC
Reply to  Muadib
11 years ago

It might just be marketing … but it appears that at Autodesk AU, 3ds Max might have another extension or something similar.

http://youtu.be/KTy9u61es9w?t=5m26s

Reply
Josef wells
Reply to  MauricioPC
9 years ago

Not to be a ass or anything but it really does seem like you don’t know modo.Everybody I know in the industry that uses Maya and 3ds max has migrated to modo. Modo has far superior modeling tools than maya or 3ds max could dream to have. Render times are also quicker. Most artist will model and texture in modo and export back to Maya for animation. I never heard anyone say 3ds has better modeling tools than modo.

Reply
steve gilbert (cresshead)
11 years ago

hope so..time is running out for Autodesk to convince me to renew my subs again…they need to pull this one out of the bag as so far i’m still waiting for some “good news” to come from autodesk…after all this rental is the “dystopian future” I’m feeling somewhat abandoned by Autodesk…need to feel some autodesk “love” soon…come on guys you can do it…”that’s the spirit”…fight back!

Reply
Daluz
11 years ago

Hey Mauricio seems like you dont know MODO. Modo does have a Nodal Shade:
https://vimeo.com/92620814 and its render is amazing. But I think its a question of wich software you are more confortable with.

Reply
Junu
9 years ago

This “vs.” thing sounds poor marketing stuff – I can still make newest Modo crash each time when I use it (unintentionally) even with basic stuff when instead C4D crash mostly only when I am using plugins. But with Houdini you must be expert to get it crash – I have never get it crash if I just have/had the patience or time to wait solving the process, sure I have few times forced OS to stop the process when I had not time for waiting.

Reply
steve gilbert
9 years ago

Modo 10.1 is quite a different beast now days with the STACK.

Reply

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