CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software 3DS Max Plugin News
New meshing and Bullet Physics plugins for 3DS Max announced

New meshing and Bullet Physics plugins for 3DS Max announced

by Paul Roberts
July 30, 2019
Reading Time: 1 min read
22

Updated MagicPictures Software has now released its two new plugins for 3DS Max: AqBullet, which is a bullet physics-based dynamics plugin; and AqMesher, an openVDB-based meshing/levelset plugin. 

RELATED POSTS

Miauu releases Layer Colorizer for 3ds Max

Ornatrix makes its software free for students and educational institutions

AnimRef provided in-viewport image sequence playback for 3ds Max

AqMesher is an OpenVDB based meshing plugin that’s compatible with particles, objects, and of course VDB objects. According to the developers it provides optimised access to many OpenVDB functions such as Meshing, levelset filter, fracture and levelset sphere functions for rigid body simulation. Features include:

  • Objects / particles / PRT files / VDB files to LevelSet
  • Adaptive Meshing to create tri or quad meshes
  • Velocity / Vertex Color channel creation
  • LevelSet Filter
  • Meshing area clipping
  • Levelset Fracture
  • Levelset to Sphere/Bullet Sphere(need Aq Bullet Plugin)
  • VDB export

The second plugin, AqBullet, is a multi-body physics simulator that can simulate rigid bodies, soft bodies, rope and constraints. Features include: 

  • Rigid Body simulation (Dynamic / Static / Kinetic)
  • Soft Body / Cloth simulation
  • Rope Simulation
  • Constraint functions (P2P, Hinge, Slider, ConeTwist, 6DOF, Softbody Anchor, Rope Anchor)
  • Bullet Primitives Object(Box, Cone, Sphere, Capsule, Cylinder)
  • Bullet Compound Object for Concave / Complex object
  • Easy to Use / Easy to Control

Both plugin are supporting 3dsmax 2015-2020 and cost $275 each. A bundle of the two plugins is also available for $450. Find out more, including video demos, on MagicPictures Software’s website (also already available is a free OpenSubdiv’s modifier that promises to be more responsive than the standard Max modifier.

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
AnimRef provided in-viewport image sequence playback for 3ds Max
3DS Max

AnimRef provided in-viewport image sequence playback for 3ds Max

September 4, 2025
Free Material Assets Browser for 3ds Max
3DS Max

Free Material Assets Browser for 3ds Max

September 4, 2025
Ephere has released version 9 of Ornatrix grooming software for 3ds Max
3DS Max

Ephere has released version 9 of Ornatrix grooming software for 3ds Max

September 4, 2025
Free Multiple Sections 3ds Max plugin introduced for creating 2D cross-sections
Plugin News

Free Multiple Sections 3ds Max plugin introduced for creating 2D cross-sections

September 4, 2025
Next Post
OTOY and Epic Games announce Octane 2019 integration with Unreal Engine 4.

OTOY and Epic Games release Octane 2019 for Unreal Engine 4.

Substance SIGGRAPH 2019 announcements

Substance SIGGRAPH 2019 announcements

Please read our community guidelines
Please read our community guidelines
22 Comments
Oldest
Newest
Inline Feedbacks
View all comments
eloi
6 years ago

This ropes simulations looks good! On the list.

Reply
Makoto
Reply to  eloi
6 years ago

Thank you!
The ropes which collide with the other objects is “fake rope”, actually.
Bullet proper rope sim is vertex based. It looks very good. However we have to have a lot of vertex for good collision and it makes unstable result sometime.
On the other hand, Fake rope is made by bullet primitive with constraint. This is very useful, stable and good speed. But need some setup(with script for convenient).
We can select by situation.

Reply
Badbullet
Reply to  eloi
6 years ago

Since the removal of Reactor from Max, making ropes has been time consuming and not an enjoyable experience. A good rope/string plugin is needed that doesn’t require bones or a script to setup a bunch of connected capsules or spheres (like MassFX).

Reply
DarrenC
6 years ago

looks rubbish, support tyflow and stop developing this IMO

Reply
Juang3d
Reply to  DarrenC
6 years ago

With that mindset TyFlow would have never existed, why develop TyFlow? Support thinking particles!

Reply
Alex McLeod
Reply to  DarrenC
6 years ago

TyFlow’s a great particle system, but it doesn’t have proper physics yet – just a sorta works & looks cool approximation – and better physics doesn’t seem to be on its development roadmap.

Bullet’s physics aren’t perfect either, but it has a proven track record across multiple industries for reliability & scalability, so I’d much rather have AqBullet for simulation and just use TyFlow for decorative dust & sparkly stuff.

Besides which, the OpenVDB tools in AqMesher will be amazingly handy. The closest thing we have to that right now is Frost, which hasn’t been updated in years.

And let’s face it: any Max user who’s looking at Houdini is mainly interested in its dynamics, its fluids and its OpenVDB toolset, because those are the areas where Max has basically nothing to offer. So those MagicPictures guys could save thousands of Max studios the cost of a Houdini license, and that’s a good thing.

Reply
Makoto
Reply to  Alex McLeod
6 years ago

Yes, our VFX studio is using our own dynamics pipeline named Aquarius Tools on the 3dsmax. AqMesher and AqBullet is part of these toolset.

Actually, Rigid/Soft dynamics on particle system such as TP and TyFlow is very useful, of course. I’m using it often and love it very much too. But in some case, it is too much and difficult to frequent control. Then, control of an object base makes up for it.

And above all, I don’t like rental only price model and expensive cost for more platform.
I’m planning to have reasonable price of Aq Plugins. I will show the information soon. And plugins should release before Siggraph.

Reply
Juang3d
Reply to  Makoto
6 years ago

Can you please explain to some people what could be the benefits of having your own tool or access to the source code?
Because there are persons who don’t understand why that is a huge benefit 🙂

Reply
Bart
Reply to  Juang3d
6 years ago

They don’t have to pay subscriptions to themselves I guess 😀

Reply
Juang3d
Reply to  Bart
6 years ago

Hahaha that’s a good one LOL

Reply
Alex McLeod
Reply to  Makoto
6 years ago

Well, they look like really good plugins. When you say “before Siggraph” do you mean Siggraph in Los Angeles, or Siggraph Asia?

Reply
Daniel Trellemark
Reply to  Alex McLeod
6 years ago

For those that don’t know Alex McLeod, he’s incredibly knowledgeable and smart when it comes to anything related to CG. If he writes a comment, I tend to give his posts more credibility (not saying there aren’t other people on his live around but I’ve only personally met a handful). That’s all, just wanted to vouch for his credibility if it matters to anyone.

Reply
boris kozak
Reply to  Daniel Trellemark
6 years ago

ironic comment considering the post he made which you’re responding to is factually incorrect lol…tyflow has physx for physics, and an openvdb mesher as well

Reply
eloi
Reply to  DarrenC
6 years ago

Seriously Darren… I dont know even how to reply. There is so cool stuff on this videos, you are comparing two totally different plugins. The combo of VDB fracture, VDB spherification, Bullet physics is really good too!

Reply
Marcin
6 years ago

I really like the mesher, will instantly buy if its price is reasonable.
Great work!

Reply
Marcin
Reply to  Marcin
6 years ago

Actually, thinking about it I’m definitely going to buy the mesher. VDB filters and export sound awesome…

@ Makoto, will there be any way to modulate the VDBs density channels, let’s say with procedural maps? I’m thinking about (ab)using this for clouds and volumetrics as well.

Reply
Zorm
6 years ago

I like it. Well done. I want to try Aquarius Fluid.
Looks good. And if I’m not mistaken is Aquarius Node Base work flow.
Regards,

Reply
Juang3d
6 years ago

Just out of curiosity, is Aquarius FLIP or SPH based?

Reply
Makoto
Reply to  Juang3d
6 years ago

Aquarius Fluid Simulator has 2 solvers now. Water solver is FLIP based. And Smoke/Fire solver is Grid based and also FLIP based.
I intend to release this tool. But it will be coming after AqMesher and AqBullet.

Reply
Martin Coven
6 years ago

Nice stuff!

Reply
fatso
6 years ago

hory shiet this is amazing! am i crazy for thinking of using this for modelling?

Reply
Ruper3d
6 years ago

To bad, doesn’t have a demo version to test the plugin.

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
22
0
Join the conversationx
()
x
| Reply