• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Software > 3DS Max > Plugin News

AqBullet and AqMesher 1.1 released plus free lite editions

Sep 10, 2019 by CGPress Staff
7 |
Tweet

 MagicPictures Software has released updates for its recently released plugins for 3DS Max. AqBullet gains a new AqBullet utility, collision groups and local gravity control for dynamic object. New features in AqMesher include a Levelset CSG function, a Levelset morph function, plus a texture map and media filter. 
add median filter

Also released are free Lite editions of both plugins which support 3dsmax 2015-2020. The full versions cost $275 each and a bundle of the two plugins is also available for $450. Find out more, including video demos, on MagicPictures Software’s website 


 


 

Related News

  • AqMesher 2.5 for 3ds Max released
  • AqMesher2 released with a new node-based UI
  • New meshing and Bullet Physics plugins for 3DS Max announced
7 Comments
Oldest
Newest
Inline Feedbacks
View all comments
blop
5 years ago

AqMesher lite crashes Max instantly in versions 2017 and 2020. Not quite ready for release ;]

Makoto Chiba
Reply to  blop
5 years ago

If you are using AqMesher ver1.1, please download ver1.11.
AqMesher Lite ver1.1 had minor bug. And it already fixed.

Zorm
5 years ago

It looks promising but the price is too high. That’s my opinion. When will they release Aquarius Fluid Simulator.

John Butler
5 years ago

Can AqBullet be used for clothing sims, ie clothes not just flags and tablecloths?

Guest
Reply to  John Butler
5 years ago

Almost any particle based methods or realtime based ones such as physX, MCloth, Lucid, are not at all suitable for production character cloth simulations. So far the best cloth sim in Max by far is Cloth modifier itself and that is it.

Now if only Autodesk upgrades that code to be multithreaded with better collision detection in some situations.

John Butler
Reply to  Guest
5 years ago

Thanks for clarifying that. I use the cloth modifier in Max a lot, and just wish it were faster, but I can’t seem to see an alternative to it.

Patrick Proier
5 years ago

hmmm, i´am not 100% sure if I like the workflow in the videos … little bit old school 😀 … more vision in usability and user experience could help a lot of tools out there!

ADVERTISEMENT

Latest Comments

  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}