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Home Software 3DS Max Plugin News
New meshing and Bullet Physics plugins for 3DS Max announced

AqBullet and AqMesher 1.1 released plus free lite editions

by Paul Roberts
September 10, 2019
Reading Time: 1 min read
7

 MagicPictures Software has released updates for its recently released plugins for 3DS Max. AqBullet gains a new AqBullet utility, collision groups and local gravity control for dynamic object. New features in AqMesher include a Levelset CSG function, a Levelset morph function, plus a texture map and media filter. 
add median filter

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Also released are free Lite editions of both plugins which support 3dsmax 2015-2020. The full versions cost $275 each and a bundle of the two plugins is also available for $450. Find out more, including video demos, on MagicPictures Software’s website 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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7 Comments
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blop
6 years ago

AqMesher lite crashes Max instantly in versions 2017 and 2020. Not quite ready for release ;]

Reply
Makoto Chiba
Reply to  blop
6 years ago

If you are using AqMesher ver1.1, please download ver1.11.
AqMesher Lite ver1.1 had minor bug. And it already fixed.

Reply
Zorm
6 years ago

It looks promising but the price is too high. That’s my opinion. When will they release Aquarius Fluid Simulator.

Reply
John Butler
6 years ago

Can AqBullet be used for clothing sims, ie clothes not just flags and tablecloths?

Reply
Guest
Reply to  John Butler
6 years ago

Almost any particle based methods or realtime based ones such as physX, MCloth, Lucid, are not at all suitable for production character cloth simulations. So far the best cloth sim in Max by far is Cloth modifier itself and that is it.

Now if only Autodesk upgrades that code to be multithreaded with better collision detection in some situations.

Reply
John Butler
Reply to  Guest
6 years ago

Thanks for clarifying that. I use the cloth modifier in Max a lot, and just wish it were faster, but I can’t seem to see an alternative to it.

Reply
Patrick Proier
6 years ago

hmmm, i´am not 100% sure if I like the workflow in the videos … little bit old school 😀 … more vision in usability and user experience could help a lot of tools out there!

Reply

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