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New Substance Source assets – Architectural Worlds by Jonathan Benainous

New Substance Source assets – Architectural Worlds by Jonathan Benainous

by Paul Roberts
January 22, 2020
Reading Time: 1 min read
4

Adobe has announced a new collection of Substance assets in its signature series range. Architectural Worlds is a new collection by Jonathan Benainous, a Senior Texture Artist at WB Games in Montreal. It features 15 parametric materials created in 3 architectural styles: Victorian, Haussmannian and Art-Deco. Learn more on the Substance blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Mohinde
5 years ago

Link would be handy! ;]

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Paul Roberts
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Reply to  Mohinde
5 years ago

Sorry about that! Fixed.

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Badbullet
5 years ago

Do people even find these very specific substances of any use? I’d rather have more proper base materials to work with for painting. I haven’t had the time to dive into designer to make my own so I rely a lot on these premade ones. We’ve got so many credits saved up it isn’t funny, because there just seems to be a severe lack of useful base substances. Really can’t use anything that comes with a pattern embedded in it that I can’t remove.

There’s plenty of room for more wood species at different cuts (quarter sawn, rift sawn, plain sawn, etc). To my disappointment, they don’t even have a single species of maple. Specifically wood substances that cover larger areas, or update the ones they have to change the scale so we don’t see those repeating patterns on larger surfaces. What they have works great for a cabinet door. For a full height cabinet side, not so much. More metal surfaces would also be helpful, there’s many types of grinds, welds, and cast patterns, etc.

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Name? Yes My Mother Gave me one
Reply to  Badbullet
5 years ago

Why not use standard photo textures for this…?

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