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“another example of what the next generation of consoles will be able to produce”
You FORGET that it is all maid on a PC and not JUST “consoles will be able to produce”
I don’t understand the need for caps but nothing was forgotten. This is a target demo running on a PC aimed to show what the next-generation of consoles will be able to produce. It was stated so by Epic’s Mark Rein and there’s nothing factually wrong with the news post. Lets try to keep any hardware bias out of the comments section.
There are two Unreal demos being shown right now. One done on a PC with a nVidia GTX 680, and the other was done in the PS4.
The above link is broken, but here is the PC one.
https://www.youtube.com/watch?feature=player_embedded&v=dO2rM-l-vdQ
And here is the PS4 one.
http://www.polygon.com/2013/3/29/4161130/PS4-unreal-engine-4-tech-demo
As you can see the “next gen” PS4 demo isn’t as good as the PC demo.
Mat, they are two completely different demos. It’s comparing apples to oranges. I’ve been in games development on both the technical side and the artistic side and I can tell you with confidence that the PS4 will be able to produce very _near_ Infiltrator quality.
The thing is, you can’t compare a graphics card to the APU that’s in the PS4. The PS4 has 8GB of GDDR5 memory which is much faster memory than your average PC memory. The GTX680 has 3GB of similar memory. The rest of the PC memory is GDDR3 and is separated from the GPU (different from an APU design). There’s also a lot less overheard from Windows on the PS4 which makes a huge difference. There are other things that make a difference.
Especially second gen PS4 games will be able to show what its truly capable of.and looking back you’ll see that it is capable of near Infiltrator quality and last years Samritan demos in real-time. If you look at current gen consoles, the PS3 runs on a modified GTX270 (7+ year old technology) and is still able to produce games like Uncharted 3 and God of War which look pretty amazing.
But PCs will also benefit from the shift to new consoles. Tomb Raider is struggling on a normal PC with a GTX670 at highest quality at 1080p (which is still considered a somewhat high end PC and not what most people own) because the game at its core was designed for consoles first and then upgraded to look better on PCs.
In the end, both console owners and PC owners will be happy with the console shift. (I play on both).
Cool, that’s good to know cause the PS4 is on my wish list for this Christmas. I skipped the PS3 for the Xbox, but Playstation always had the better looking games.
Just to back up my own notes with someone who is a more known to know what he’s talking about regarding these things :), here’s what Epic’s Mark Rein had to say: He doesn’t touch on the speed of the memory, but that is another big factor since even high end PCs have 3GB of DDR5 memory on the GPU board and and the rest is separated on the main motherboard as DDR3 memory. He also brings up a good point that (pretty much) all games are designed to run on 32-bit PCs which is tied to about 2GB of addressable DDR3 memory. Main point is that both PC gamers and console gamers will benefit from the shift to the next-generation, but it is exciting times if you are into real-time graphics.
One of the chief positives for Rein is the PlayStation 4’s 8GB of GDDR5 RAM. “Let’s not forget it has 16 times the memory we had in PlayStation 3–that’s not insignificant. Knowing that every machine has that…we can do crazy, ridiculous stuff with that.”
“The other exciting thing is that… when you think about Windows, even Windows for most people is tied to about 2GB of addressable memory space. This really opens up beyond what most PCs can do, because most PCs are running a 32-bit version of Windows.”
source: http://www.gamespot.com/news/epic-playstation-4-is-like-being-given-the-worlds-best-pc-6406332