A script by Josef Wienerroither for controlling the number of CPU cores and process priority 3DS Max uses when rendering. More on ScriptSpot.
A script by Josef Wienerroither for controlling the number of CPU cores and process priority 3DS Max uses when rendering. More on ScriptSpot.
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Looks good, but I can’t seem to find the ‘make all modifiers multi-threaded’ button.
Just kidding, Nice one Josef…
Ha! Nice to see someone else playing with affinity 🙂