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Rayfire Interactive Demolition stress test
Jul 30, 2018 by CGPress Staff
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Mir Vadim has posted a video demonstrating a stress test for an interactive Demolition mode in Rayfire that uses a new object/modifier based dynamic simulation workflow. In this video a single object splits into 37 fragments with a depth level of 3, resulting in 63,700 pieces by the end of the simulation. Watch it on YouTube.
I need clarification, this is real time? or is this baked sim with on-sim fragmentation?
Cheers.
Based on the comments on YouTube, I believe it is on-sim fragmentation.
Hi, as I replied on Youtube, it starts as a simple box primitive and fractures during simulation. Of course simulation takes a lot of time, but right now it works in debug mode and everything is not optimized yet, so, in final release it will work faster. But playback is in real time because it is just one object with cached animation, not thousands of objects with baked keys.
Ok, thanks! 🙂