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Rayfire Interactive Demolition stress test

Rayfire Interactive Demolition stress test

by Paul Roberts
July 30, 2018
Reading Time: 1 min read
4

Mir Vadim has posted a video demonstrating a stress test for an interactive Demolition mode in Rayfire that uses a new object/modifier based dynamic simulation workflow. In this video a single object splits into 37 fragments with a depth level of 3, resulting in 63,700 pieces by the end of the simulation.  Watch it on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Juang3d
7 years ago

I need clarification, this is real time? or is this baked sim with on-sim fragmentation?

Cheers.

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Paul Roberts
Author
Reply to  Juang3d
7 years ago

Based on the comments on YouTube, I believe it is on-sim fragmentation.

Reply
Mir Vadim
7 years ago

Hi, as I replied on Youtube, it starts as a simple box primitive and fractures during simulation. Of course simulation takes a lot of time, but right now it works in debug mode and everything is not optimized yet, so, in final release it will work faster. But playback is in real time because it is just one object with cached animation, not thousands of objects with baked keys.

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Juang3d
Reply to  Mir Vadim
7 years ago

Ok, thanks! 🙂

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