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I need clarification, this is real time? or is this baked sim with on-sim fragmentation?
Cheers.
Based on the comments on YouTube, I believe it is on-sim fragmentation.
Hi, as I replied on Youtube, it starts as a simple box primitive and fractures during simulation. Of course simulation takes a lot of time, but right now it works in debug mode and everything is not optimized yet, so, in final release it will work faster. But playback is in real time because it is just one object with cached animation, not thousands of objects with baked keys.
Ok, thanks! 🙂