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Roll modifier for 3DS Max animates any shaped geometry rolling over the ground
Kinematic Lab has released Roll, a new modifier for 3DS Max that allows you to animate any geometry rolling over the ground although it was a physical simulation. The plugin promises full artistic control over animation with several useful features such as the ability to pick and animate a helper to drive the rolling object, controls to add a bulge on contact with the ground, a fly mode that includes air friction to automatically roll with natural velocity when the geometry is off the ground, a no roll mode if you only need to project onto the ground and more.
There are also several baking options such as the ability to bake out to a helper that can then be used to transfer the motion to any other object, the ability to bake to memory and bake from the current frame. At present, it is limited to rolling on flat terrains only.
Roll costs €22.50 for a perpetual license. Find out more on Kinematic Lab’s website.
Looks like fun!
haha very unique. roll is lol
Very interesting plugin 🙂
‘Looks cool, is there a 2014 version?’
….Tumbleweed….
unfortunately not, only from 3dsmax 2016 extension 1 to the latest max 2020 version.
I am seeing this and instantly thinking about Car rigs
Looks like a great small tool, but a 20 euro plugin that has to be node locked to a single machine is overkill, not even 3ds Max is node locked anymore. (many people have office and home computers today and need to reinstall once in a while)…that turned me off right away.
Well all our customers can have a second license for free for home or remote use. (It’s all detailled on our FAQ). Then if you upgrade or change your computer, you can request a new license file for free.
Feel free to contact us from the contact form for more details.
Cheers