Setting up procedural sun and sky in IRay
May 03, 2013 by Paul Roberts
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IRay developer Carsten Waechter has written short post describing changes in IRay’s implementation of sun and sky systems. Previously IRay had to bake environmental shaders, but with procedural sun and skies integrated into the core, interactive changes are now possible. Read more on the IRay Development Blog.
The developpement of Iray is pitiful.
Looks like a new born child:
hey look i can sit down!
hey, i have five fingers!
hey, i have a nose!
hey, i can walk now!
stop crying, just render, period.
(looks brigade engine and now you can cry 🙂