New features in Brave Rabbit’s blend shapes editing tool for Maya include:
- new option to create a post deformation blend shape node through the Add Blend Shape Node menu for Maya 2016.5 and later
- Added a new rampWeights node to create ramp effects for target weights
- Shape drivers in the driver list can now be grouped and organized
- The driver list can be reset individually
- The about window now displays the plugin versions
- Added a token option to place extracted regions underneath the source shape
- Compatibility with Maya 2016.5
More on Brave Rabbit’s website.
 
			









