Software > Maya > Plugin News
Shapes 3.2 for Maya is out
May 02, 2016 by CGP Staff
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New features in Brave Rabbit’s blend shapes editing tool for Maya include:
- new option to create a post deformation blend shape node through the Add Blend Shape Node menu for Maya 2016.5 and later
- Added a new rampWeights node to create ramp effects for target weights
- Shape drivers in the driver list can now be grouped and organized
- The driver list can be reset individually
- The about window now displays the plugin versions
- Added a token option to place extracted regions underneath the source shape
- Compatibility with Maya 2016.5