Software - 3DS Max
TopoLogiK – a new retopo tool for 3DS Max
KinematicLab has released TopoLogiK, a brand new retopology tool for 3DS Max that promises a "more procedural, parametric and efficient approach".
Software - 3DS Max
KinematicLab has released TopoLogiK, a brand new retopology tool for 3DS Max that promises a "more procedural, parametric and efficient approach".
Tutorials - 3DS Max
Autodesk has released a new tutorial by Zap Andersson introducing the Randomised Bitmaps map, a new OSL map for creating random textural effects. Watch it on YouTube.
Behind The Scenes
Spanish studio El Ranchito has released a breakdown of its work for Jurassic World: Fallen Kingdom. The video explores the team's work to create the castle environments featured at the end of the film.
Watch it on Vimeo.
Houdini
SideFX has released a recording of their launch event for Houdini 17 that took place on October 3 in Montreal. In the video Vice President of R&D Cristin Barghiel and Senior Product Designer Scott Keating explain the most significant new features. The release date for Houdini 17 is October 10, 2018. Watch it on Vimeo.
Software
PlaySys has announced the latest version of Real IES, its standalone tool for creating photometric lights. (more...)
Software
Moka Studio has announced a new early access build of Mosketch, its standalone 3D animation software for animating characters and creatures that allows the user to sketch poses in addition to more traditional approaches where you control each bone separately. (more...)
Short Films
Four years ago, Kevin Margo released a teaser for a new short film called Construct about a robot who stumbles across his employees illegal activities and must fight to save himself and his family. The full short is now available to view online. (more...)
Quixel has released a new tutorial by Josh Powers that demonstrates how to use Mixer to make a city material. Watch it on YouTube.
Tutorials - 3DS Max
Paul Neale has published a detailed new tutorial explaining how to create a procedural rock in 3DS Max and generate height and normal maps suitable for use in Unreal to build shaders that use world aligned textures and blending methods. Watch it on YouTube.
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