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TopoLogiK – a new retopo tool for 3DS Max
KinematicLab has released TopoLogiK, a brand new retopology tool for 3DS Max that promises a “more procedural, parametric and efficient approach”.
The website features a long listed of features, many of which are new and some are inspired by similar tools in other applications such as Blender or Topogun
- Stripes
- Paint Stripe.
- Move Bezier knots.
- Change bezier Knots count while keeping the curve.
- Change Stripe subdivs.
- Taper Ends.
- Snap on other edges.
- Auto adapt width.
- Edit custom Edge ring like a Stripe.
- Brush Radius.
- Surface
- Paint Surface.
- Move Bezier knots.
- Change bezier Knots count while keeping the curves.
- Change Surface width and height subdivs.
- Continue surface after surface.
- Can extend an Edge selection.
- Brush Radius.
- Create Face
- Create new face from nothing, edge, vertex or corner.
- Auto snap/weld to the closest vertex or edge.
- Select and extend edge loop.
- Move vertex.
- Delete Face.
- Branch
- Paint Branches.
- Move end points.
- Change width and height subdivs.
- Twist and rotate.
- Continue branch after branch.
- Extend open branches.
- Bridge
- Select start and end edge loop.
- Change bridge subdivs.
- Cap
- Cap hole.
- Rotate the Cap mesh to find the perfect orientation.
- Change the Cap subdivs with all possible cases.
- Relax
- Relax Brush.
- Change Radius and Strength.
- Move
- Auto find the closest sub element (Face, Edge or Vertex).
- Auto snap to closest vertex.
- Add and remove from selection.
- Move a selection.
- Delete a selection or Paint delete (Face, Edge or Vertex).
- Select Edge Loop.
- Snap along edges.
- Freeze tools (protect faces from changes)
- Freeze brush.
- Freeze & Unfreeze.
- Freeze & Unfreeze all.
- Freeze & Unfreeze face selection.
- Freeze brush.
- Split
- Auto-detection of the closest edge ring.
- Slide the new Edge loop along the closest edge.
- Split from custom Start to End edges.
- Cut
- Snap to vertex.
- Snap along edge.
- Delete selected edge.
- Opacity controls.
- Projection distance.
- Live project (to project using editable poly or mesh).
- Dynamic shortcuts reminder.
TopoLogiK is compatible with 3DS Max 2013 to 2019 and costs €36.00 for a single perpetual node-locked license. Find out more on KinematicLab’s website and see a video of the tool in action on Vimeo.
seems legit. Cool tool
For the love of all things poly, why isn’t Clovis part of the 3ds Max development team? The tools he comes up with! This puts Max’s Freeform tools to shame.
For 36 euros, I think I prefer Clovis where he’s now. 🙂
For the love of all things holy keep him out of that bureaucracy hellhole!
Maybe he don’t want to join the dev team and keep his freedom to work on things as he pleases?
maybe they asked and I declined…who knows
Fare enough. Was just hoping someone would bring some new thoughts and innovation to the old horse. I’ll be playing with it either way before the month is over.
Questions on your store cart and licensing: I recently transitioned to 2019, but still use 2018 on old scenes; and you have to select a version before checking out. Are we only able to use this on one version of 3ds Max per license? Or do we get a link to download for older versions of 3ds Max after purchase? How does licensing and updates work for when 2020 comes out in Spring?
I asked me the same after studying the website. Finally i read in the FAQs somewhere, that you only have to buy for one version of Max.
http://hocuspocus-studio.fr/tools/ufaqs/can-i-use-this-tool-on-other-3dsmax-versions/
Other Maxversions on the same machine would pick up the license file as far as i understood. So no – you only have to buy it once for one machine using multiple Max licenses. There is even a home license ( 2nd computer ) possible as far i understood the licensing terms
http://hocuspocus-studio.fr/tools/ufaqs/can-i-use-my-license-at-home-on-a-laptop-for-example/
You always get all the installers for all versions available, no matter what version you choose. for now the same TopoLogiK version works on all the versions of 3dsmax, you just need to change the max version during install.
embarassingly good
Very nice Clovis!
Really, really nice!
What I am missing is a way to keep the history of all the editing, so it can be edited later (on a higher level than individual verts and faces) and/or transferred to a new mesh (without having to adjust every single vert).
… and kudos for supporting versions before 2016 😊
No words to describe … this guy should be the Lead TD in Autodesk for 3ds Max. He pulls things out of MaxSDK/MaxScript which are close to magic.
Buy it now.
Wow excellent!!
Is this MAXScript or a C++ plugin?
isnt there a way to have him develop the same tools on the houdini and blender side ? he is so wicked good at this.