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Home Software 3DS Max
SiNi Software 1.24 released

SiNi Software 1.24 released

by Paul Roberts
October 29, 2021
Reading Time: 1 min read
5

SiNi Software has announced the release of version 1.24 of its suite of tools and plugins for 3ds Max. The main improvement in this update is the addition of support for Redshift and Chaos’ V-Ray Scene (.vrscene) file format. 

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The 3 plugins – Desipher, Scatter and SiClone – support standard Redshift rendering only in this release, with IPR promised soon. The Illumi HDRI wizard has been updated to include a new setup tab to allow users to add multiple file paths to HDRI libraries. The previews now include exposure settings to view library images more accurately. Illumi also now includes support for Redshift. This includes standard Redshift rendering and IPR.

In addition, the plugins include full support for V-Ray 5.2 interactive rendering as well as supporting the V-Ray Scene file format to share assets with other applications that run V-Ray, including Chaos cloud rendering services and Chaos Vantage.

To see a complete list of what’s new, visit Sini’s Help Docs Changlog page

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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5 Comments
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Guest
4 years ago

Aren’t’ you max users tired of buying a plugin for everything? Move on it’s 2021! Time to shift to Houdini or a real modern software and be happy with your life

Reply
Guest (the original)
Reply to  Guest
4 years ago

Houdini is the end goal it seems, but they still have work to do on the character animation rigging side, using tools like CAT and Biped even though they are decades old and not updated for equal amount of time gets jobs done faster, in Houdini you need to hire two TDs just to get you started.

If SideFX takes a closer look (which I think they are) and makes this part of the software more convenient for artists then we have a deal. Right now the way it stands other than pure vfx work I don’t have much choice but to continue using Max for many things and Autodesk knows this and they love it.

Maybe in five years time things will seriously change.

Reply
mike
Reply to  Guest
4 years ago

Ahahahaha. Aren’t you tired? I think those who need to switch to it will do it without your preachings and advice.

Reply
Guest (the fake)
Reply to  Guest
4 years ago

Many plug ins to pay for update. Maintenance, and per seat. Drive you crazy because it dont support this or this and won’t render on the farm… I admit i knew this, but cant imagine to go back to this workflow hell. But max is good for developper.

Reply
John Serene
4 years ago

whatever gets the job done efficiently and fast, brings the bucks home boys. Everything else is a time waste. Use whatever works for you.

Reply

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