SplutterFish is pleased to announce that the 64-bit version of its Brazil Rendering System is now available. Brazil r/s now takes advantage of the latest in 64-bit technology to improve speed, handle even larger, more complex datasets, and provide 64-bit precision for greater quality. Also of note, new images have been posted at the Brazil r/s image gallery.
From the press release:
Brazil r/s V2 — Production Proven
Brazil r/s is designed to a higher standard. It is developed and beta-tested
in real, challenging production environments, sensitive to the needs of real,
working artists.
"When if first tried Brazil’s 64-bit version, my first reaction was, ‘goodbye
memory errors!’," says Rhys Dippie, VFX artist for Oktobor in New Zealand.
"I used it recently on TV commercial for Vodafone that had a lot of huge
bitmaps and displaced geometry. It would have been a nightmare on 32-bit but
was a breeze on 64-bit. Seriously, since I don’t have to wrangle data in and
out of RAM, workflows are orders of magnitude faster to setup–which lets me
concentrate on the look of shot."
Pricing and Availability
SplutterFish offers Basic and Professional Editions of Brazil r/s to better
address the diverse licensing needs of studios large and small, renderfarms,
and everyone from hobbyists to serious rendering professionals. The Pre-Release
is available now, with the Basic Edition starting at $795 and the Professional
Edition starting at just $995. Visit www.splutterfish.com to take advantage
of all the 64-bit version offers, today!
About SplutterFish
In 2000, SplutterFish rocked the CG world with the launch of its fully-integrated
renderer, Brazil r/s, breaking barriers and bringing production viable, high-end
GI and raytracing to the desktop. Since then Brazil r/s has become the gold
standard for high-end production rendering in 3ds Max as evidenced by the long
list of project credits by some of the world’s top studios.
Media Contact :
SplutterFish
contact@splutterfish.com