Substance 3D Modeler 1.6 released
Adobe has announced the latest update of Substance 3D Modeler.
One of the notable additions in this release is the introduction of a new mode for the Warp tool, termed “Snake Hook.” This mode allows users to continuously apply the Warp effect as they drag the cursor, enabling the creation of intricate organic shapes, such as tree branches and tentacles. The feature is designed to offer a more dynamic and satisfying user experience.
Further enhancements in V1.6 address previous features such as Materials and updated surfacing tools from version 1.5. The update also lays the groundwork for future features. Among the improvements, the Buildup tool now defaults to free placement in virtual reality and employs triplanar mapping for textures, which helps in reducing artifacts. Additionally, the tool takes brush rotation into account during free placement.
The release also enhances the user interface and overall functionality. For instance, there are improvements in the progress bar behavior for retopology on export and the selection behavior after importing or pasting an object. A significant improvement includes the ability to copy and paste materials along with objects, facilitating material transfer between scenes and the recovery of deleted materials. The addition of checkboxes to the UI system is aimed at enhancing future interface elements.
For more information, please visit the Substance 3D Modeler release notes.
Somebody should mention (because Adobe themselves probably won’t) that Substance Modeler is available on Steam, with a perpetual license.
Otherwise it’s subscriptions only, which is very bad value, and accelerates the heat death of the universe.
Anyone interested should read the reviews of Substance Modeler on Steam. They all seem to agree that the app has (or had) great potential, but Adobe are squandering that potential and poisoning whatever good will Modeler carried over from its predecessor, Medium.
Steam will usually grant a refund if you try it and it doesn’t work as advertised.
Maybe Adobe should drop this waste of time of a modeller app that is going to be and is far behind any modern day modeller app, and instead focus on making substance painter better and faster. How about 16k painting and editing! How about the viewport not dying ok anything larger than 4k. How about more features and better layering.
Who puts up these priorities at Adobe? Who in the world needs another sub par modeling app!
Don’t be fooled by the name! Substance Modeler isn’t really related to Substance Painter, except that they were both bought out by Adobe to be put on life-support and milked.
If you’re upset that Painter isn’t being updated, that means Adobe’s business model is working as designed. You’re being milked, too. As long as you’re not looking for an alternative to Painter, even when they’re not updating it, you’ll keep paying your subscriptions.
To stay on the actual topic, though, Substance Modeler is based on a very good sculpting app. It could’ve been great. Could’ve done away with things like 3dsmax & ZBrush for 90% of your day-to-day modeling & sculpting needs, while also giving you an excuse to buy VR headsets for the office. It was dirt cheap, too!
But no… When something new & interesting comes along, companies like Adobe, Autodesk, Foundry etc. need to buy out the new & interesting thing so they can sit on some patents and keep anything from changing. If our workflows changed at all, their business models would fail. We’d stop paying subscriptions, stop paying for courses, and stop being die-hard loyalists to a handful of ridiculously expensive apps that we all secretly hate anyway.
Only a corporate fool thinks that modeling is done practically with a VR headset. No professional modeller will put on that thing and start working let alone have your eyes bleed in 15 mins. Thats why VR nevcer replaced mouse and keyboard or tablets like wacom.
As for substance painter the only alternative at this time that can get the job done is Mari and that costs a fortune.
so until we get a better alternative than substance Adobe knows its a monopoly just like when we tried switching over to Affinity photo from photshop only to realize you can’t even work with RGB channels effectively and all calls going unanaswered for years now so its useless for game dev.
Sadly could’ve been would’ve been doesnt cut it in this cutthroat industry. you are either ahead of the game and delivering or you are not.
Keep this one on your radar – https://instamaterial.com/
Looks very impressive and potentially another alternative.
Don’t be goofy. Modeling in VR is quick & easy, if you have some software that you like, and a decently comfortable headset.
With VR you get the huge advantage of being able to work directly in 3D with both hands, instead of just poking around in 2D with a single mouse cursor and some on-screen gizmos.
This is a much, much faster way to do the first 90% of any organic model. Then of course when you’re done with the shape & texture, you switch to desktop apps for fine details and all the technical stuff.
Nobody’s expecting VR to replace mouse, keyboard & Wacom and the traditional DCC apps. It’s just nice to finally have an actual 3D device for doing 3D things.
It’s a terrible shame, though, that every time there’s a new 3D painting or sculpting application, companies like Adobe, Autodesk and Foundry find a way to remove a 3D painting or sculpting application from the market.
And then you go and complain that new stuff can’t possibly be as good as old stuff anyway.
Since you’re not actually paying much attention to new things, though:
…and none of those are expensive or require subscription.
Interesting comment. Thanks