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ThinkingParticles 6.2 SP1 available
Oct 09, 2015 by CGP Staff
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Cebas announced the release of a service pack for v6.2 of its rule-based particle system for procedural creation of visual effects. It includes a number of new features including: Bullet soft body objects can now do tearing based on a texture map or painted vertex channel, the collision map has been enhanced allowing to get the speed with multiple points of collision now making it easy to create wet maps. Plus a number of bug fixes. More on Cebas’ website.
Source: Matt