• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Articles > 3DS Max | Articles

V-Ray’s implementation of the Anders Langlands’ alSurface shader

Oct 07, 2016 by Joel LeLievre
8 |
Tweet
Chaos Group has posted a blog entry that discusses V-Ray’s implementation of the Anders Langlands’ uber-shader, also known as the Arnold alSurface shader. This shader allows users to recreate most surfaces including, solids, metal, transparent, reflective, and even Sub Surface Scattering such as skin. You can visit the Chaos Group website to read the full article and to download the V-Ray version of the shader.

Related News

  • Body and facial capture for War for the Planet of the Apes
  • V-Ray 3.5 now available for Maya
  • ALSurface shader for V-Ray
8 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Strob
8 years ago

I have played around a bit with this shader and it’s just plain awesome!!! We will see more and more realistic character rendered with V-Ray and now i just can’t think of something missing to V-Ray!

You can see some of my tests with this shader as well as comparisons with other SSS methods on my blog: http://www.strob.net/

salvo triolo
Reply to  Strob
8 years ago

After a long life in Weta, this shader is now public…another intelligent vray implementation. Every morning a vray developer wakes up and he knows he must outrun the fastest Corona and other young guys (read fstorm)or it will be “killed” 🙂

Strob
Reply to  salvo triolo
8 years ago

I also tried fstorm a bit and it is truly amazing and pure fun to use. The SSS shader in fstorm is as good as the alsurface and it renders a lot faster. But there is no image filtering so you get dancing pixels and alisaing a lot. there is no displacement yet but once those details get out of the way it will be a serious problem for V-Ray.

Steve Green
Reply to  Strob
8 years ago

Wasn’t fstorm subject to legal action by Corona?

salvo triolo
Reply to  Steve Green
8 years ago

not corona…otoy

Strob
Reply to  Steve Green
8 years ago

lol it’s not Corona but Otoy (who make Octane) a few of the same letters but not in the same order!

Vladimir Koylazov
Reply to  Strob
8 years ago

I don’t really agree about the SSS, but we already discussed this on the V-Ray forum in more detail. As for the rest… we’ll see, right 🙂 Karba is quite a smart guy and I wish him good luck.

salvo triolo
Reply to  Vladimir Koylazov
8 years ago

Vlado…probably the best vray feature 🙂

ADVERTISEMENT

Latest Comments

  • Roger on Autodesk releases 3ds Max 2026
  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}