V-Ray’s implementation of the Anders Langlands’ alSurface shader
Oct 07, 2016 by Joel LeLievre
Chaos Group has posted a blog entry that discusses V-Ray’s implementation of the Anders Langlands’ uber-shader, also known as the Arnold alSurface shader. This shader allows users to recreate most surfaces including, solids, metal, transparent, reflective, and even Sub Surface Scattering such as skin. You can visit the Chaos Group website to read the full article and to download the V-Ray version of the shader.