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I have played around a bit with this shader and it’s just plain awesome!!! We will see more and more realistic character rendered with V-Ray and now i just can’t think of something missing to V-Ray!
You can see some of my tests with this shader as well as comparisons with other SSS methods on my blog: http://www.strob.net/
After a long life in Weta, this shader is now public…another intelligent vray implementation. Every morning a vray developer wakes up and he knows he must outrun the fastest Corona and other young guys (read fstorm)or it will be “killed” 🙂
I also tried fstorm a bit and it is truly amazing and pure fun to use. The SSS shader in fstorm is as good as the alsurface and it renders a lot faster. But there is no image filtering so you get dancing pixels and alisaing a lot. there is no displacement yet but once those details get out of the way it will be a serious problem for V-Ray.
Wasn’t fstorm subject to legal action by Corona?
not corona…otoy
lol it’s not Corona but Otoy (who make Octane) a few of the same letters but not in the same order!
I don’t really agree about the SSS, but we already discussed this on the V-Ray forum in more detail. As for the rest… we’ll see, right 🙂 Karba is quite a smart guy and I wish him good luck.
Vlado…probably the best vray feature 🙂