Envious of the Geodesic Voxel Binding tools in 3DS Max and Maya, Mesh Online has released a new add-on bringing similar functionality to Blender. Voxel Heat Diffuse Skinning is not restricted to airtight models and works by combining Blender’s built-in heat map approach with voxels for a more robust skinning solution. The add-on costs $50. For more information, including and explanation of the algorithm and workflow examples, visit Blender Market.









