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What to expect from Corona Renderer 7

What to expect from Corona Renderer 7

by Paul Roberts
October 1, 2020
Reading Time: 1 min read
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Chaos Group Czech has posted a blog post outlining just some of the changes 3ds Max and Cinema 4D users can expect to see in Corona Renderer 7, due out next year.  Cinema 4D is set to gain the Corona Volume Grid, Multi Instances, and the Material Library. Both 3DS Max and Cinema 4D will be getting a new PBR material and reworked tone mapping. Read more on the Corona blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Per Bergs
5 years ago

Would the PBR material support Autodesk Standard surface, MaterialX and osl?
Per

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Benjamin Földi
Reply to  Per Bergs
5 years ago

A great question.

Reply
Marcin
Reply to  Per Bergs
5 years ago

So far Autodesk didn’t really specify where they are going with these other than that they plan to incorporate them at some point. The recently added PBR material in Max is a scripted material based on the Physical material, not Standard Surface nor MaterialX.
OSL would probably be supported in Max the same way it already is now for 3rd party renderers.

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Thomas
5 years ago

Should support nvidia rtx

Reply
Max Underground Spirit
Reply to  Thomas
5 years ago

Developers always said Corona is a render that is proud to be totally optimized and based on CPUs only… so forget it.

Reply

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