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Xrayunwrap 2.0 for 3DS Max released
Oct 13, 2015 by CGP Staff
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Following the release to crowdfunding contributors, Raylight has now made available v2.0 of their unwrapping tool for purchase to the public at large. The new version focuses on enhancing the UI to improve workflow, allowing to edit vertex, polys and UV shells in a more dynamic way. It also offers new features that had been suggested by users of the plugin.
New feature highlights include:
New feature highlights include:
- Enriched and redefined interface
- New selection tools (vertex, edge, polygon, element, UV shell)
- Enhanced Seams tools
- Shell re-symmetry – reflects or flips either 1 side of a island to the other side or average both sides so that they are in any case identical.
- Checker maps – 4 different types of checkers to verify the unwrapping. Tiling option and checkers maps self-illumination management.
- Align/Sorting shells, Sort/align top/down/left/right the selected UV shells
- Shells Overlapping – overlaps in the same position of the map islands with the same shape, so that they share the same portion of UV space
- Multi tile UV offset – allows to manage UVW coordinates for the current selection. Very good for UDIM management.
Source: Raylight