Scytales has shared a breakdown of his pipeline for muscle simulation in 3DS Max. His approach doesn't use any external plugin except the VA Mesh Conform MCG modifier by Alaa Alnahlawi. See a demo on Vimeo
NVIDIA has published an article about the upcoming raytraced version of the blockbuster (pun intended) game Minecraft. In addition to some general information about transitioning the game to use RTX technology, there are guides on creating PBR textures and best practices for transitioning worlds from the Java version. Read it on the NVIDIA blog.