Maproom developer Klaas Nienhuis teamed with CyberCity 3D, Inc. (CC3D), to create a new CC3D layer that offers highly accurate 3D city models in 3DS Max. With the availability of CC3D buildings offering up to four-inch accuracy, Maproom users can now create streamlined 3D city models quickly and easily in Max and get more precise models and visualizations. You can buy Maproom for €249.00, a demo version is available. More on Klaas Nienhuis' website.
Chaos Group has disclosed information on the GPU rendering improvements that will be brought by the upcoming version of V-Ray 3.5 for 3DS Max (with other platforms to follow). More on the Chaos Group Labs' website.
Render Legion has published a preview video of new features available in the daily builds of Corona 1.6, including: improved sampling of high contrast HDRIs, the addition of curves to the VFB, triplanar mapping, soft edges for render regions, the ability to render directly to non-panoramic stereo images and more. Watch it on YouTube.
Nguyen Ba Dung and Stanley Brusse created this Archviz animation using 3DS Max and FStorm. Rendered in FStorm 3.8a on 5x Titan X Maxwell cards for about 3-4 minutes per frame. More on Nguyen Ba Dung's Behance page.
Syrian artist Alaa Al Nahlawi has posted a making-of article describing how a combination of 3DS Max, PFlow, Krakatoa and FumeFX was used to create a striking nebula shot for the Star Trek Beyond title sequence. Read it on VFX Arabia.
New features in the GPU unbiased renderer developed by Andrey Kozlov include render elements (materials masks, objects masks, zdepth, normals, coordinates, ambient occlusion, wire, edges), material mask color for fstorm material, etc. FStormRender is compatible with Max 2014-2017, GPUs with CUDA support and compute model 2.0 or higher. It is available through rental-only licensing at €20.00 / month. More on FStormRender's website.
Chaos Group has released a teaser video for the imminent release of V-Ray 3.5 for 3DS Max. Features shown in the video include resumable rendering, adaptive lights, precision control per render elements, Nvidia MDL material support, ALSurface materials, live VR rendering, V-Ray GPU features and improvements, and interactive production rendering mode. Watch it on YouTube.