GhostTown is an urban area/city generator script created by Kristian Larsen (Kilad). The plugin originally ran in 3DS Max, but until recently it appeared that development had slowed down with irregular releases and lack of support for recent versions of Max. However, a recently released video reveals that a new standalone version of Ghost Town is in development. (more...)
Four years ago, Kevin Margo released a teaser for a new short film called Construct about a robot who stumbles across his employees illegal activities and must fight to save himself and his family. The full short is now available to view online. (more...)
Paul Neale has published a detailed new tutorial explaining how to create a procedural rock in 3DS Max and generate height and normal maps suitable for use in Unreal to build shaders that use world aligned textures and blending methods. Watch it on YouTube.
3DToAll has released IKMAX, a new rigging plugin for 3DS MAX. The tool works by clicking on the mesh to place a joint and has sliders to adjust skinning for a faster starting point that can be later refined using Max's built-in tools. (more...)