Ten Principles for good level design
Feb 20, 2018 by CGPress Staff
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Subjects: Real-time and VR, Software Independent
Recorded at GDC nearly 5 years ago but only released now, this talk by (at the time) Square Enix Montreal’s Dan Taylor is still worth a watch. It aims to “distil the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion”. Watch it on YouTube.