“RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation.”
This looks great, @Andy your right, where is the 3dsmax version ?
I remember Mahmoud Hisham was working on one a year ago, but haven’t heard anything since https://vimeo.com/133612957
Dave
7 years ago
Remember guys, 3DS Max is now only a architectural visualisation tool (that’s how AD is framing it), so we can’t really expect Renderman for 3ds max now can we.
Per
7 years ago
So, no Renderman in arch viz? Makes no sense to me.
I mean, Arnold got ported to max. Sure Ad bought solid angle but still.
Anyone has hands on experience with rman20 vs Arnold?
Has anyone used it in print production where very Hi res is needed?
“RenderMan is now free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan is fully functional without watermark or limitation.”
AMAZING!!!
RenderMan Plug-In Support:
Maya ✓
KATANA ✓
Houdini ✓
Blender ✓
Cinema4D :coming soon:
Nuke Supported via AOVs, LPEs & Deep Textures
Max… Not even listed as a potential candidate. 🙁
This looks great, @Andy your right, where is the 3dsmax version ?
I remember Mahmoud Hisham was working on one a year ago, but haven’t heard anything since
https://vimeo.com/133612957
Remember guys, 3DS Max is now only a architectural visualisation tool (that’s how AD is framing it), so we can’t really expect Renderman for 3ds max now can we.
So, no Renderman in arch viz? Makes no sense to me.
I mean, Arnold got ported to max. Sure Ad bought solid angle but still.
Anyone has hands on experience with rman20 vs Arnold?
Has anyone used it in print production where very Hi res is needed?