Agisoft De-Lighter released
Agisoft has released De-Lighter, a new free stand-alone tool designed to remove shadows from model textures. The application is designed to remove cast shadows and ambient occlusion from 3D models by allowing the user to paint on the models to mark approximate areas that are lit or in shadow. It uses “rough illumination maps to perform binary classification of texture pixels into lit and shadowed groups.” Brush strokes need not be precise and it isn’t required to paint carefully around boundaries, According to the documentation, “a good markup implies spatially uniform strokes, one stroke per material which is undoubtfully lit/shadowed”. The de-lighting algorithm is optimized for 8-bit JPEG compressed textures. Find out more, including a tutorial and several examples, on Agisoft’s website.
Finally! Some company released a proper delight tool, and even it’s free!
Thanks Agisoft 🙂
The one downside to it is that it requires a 3D model, so it’s mainly intended to supplement the PhotoScan software. I am not sure yet how much it relies on the geometry’s curvature to be able viable. It’s free, so I was thinking of just putting a photo on a plane and see how that goes. Even if you just rough in the overall shape perhaps it works, I don’t know but going to test.
Well I have photogrammetry in mind, because that’a the main use I was thinking for it 🙂
Is this better than the built in “remove lighting” function? because it seems to work pretty well every time I’ve used it?
Remove Lighting works only in expensive Pro version.This is free. If anyone could find a comparison between built in “remove lighting” and standalone delighter it would be interesting read.
And the good thing is that it can be used with photogrammetry generated with any other software, not just Agisoft Metashape
So basically the color map i get as an output from this is not Diffuse map but Albedo (PBR) map… Correct?