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AHelper offers a new interface for interacting with objects in 3ds Max
Aviz Studio has released AHelper, a new free plugin for 3DS Max offering a new way to edit and interact with scene objects. The plugin features a swipe-based interface that allows users to adjust parameters, manage scenes, apply modifiers, update materials and much more.
AHelper is available for free for both commercial and personal projects, with future versions promising additional features through an all-in-one subscription to all of AvizTools scripts. At time of publication, these are expected to be the ability to use custom configuration, as well as AI-driven suggestions.
The AHelper interface is organized into categories on the left and actions on the right. This dual-column layout is intended to organize tasks logically and minimize the distance your mouse travels and the number of clicks when performing sequences of actions.
For more information and to download the free plugin, visit the Aviz Studio website.
These kind of tools that introduce a new way of working, are either a hit or a miss.
In this case here, I feel like this is a complete miss; one that probably serve only the developer’s needs.
All these “quick” functions presented here, are performed much slower than the workflow an experience seasoned user has, using direct shortcuts for almost everything. Add on top the learning curve this requires to adapt to this dictated way of working? Hard pass…
Thanks for your comment, focegi. This is the first version of the tool and any feedback is appreciated.
This tool adds to all the options you have for interacting with a 3ds Max scene, it is not a replacement. It includes unique actions, such as copying and pasting materials, maps, or base objects, which can be performed with only two mouse clicks. Experienced users can still prefer the shortcuts they’ve been using for years.
The learning curve is subjective. All this tool requires is a mouse click and drag (left or right). The interface is not a floating window or menu but a 3D object that is just a few pixels away from the objects you are working with. It is useful even if you use a touchscreen or VR headset.
The goal of this tool is to provide options to optimize workflow and, hopefully in the future, offer accurate and fast suggestions for the next task or action.
welcome to the year 2024 where you can use your 3d Cyper Hyper glasses to see your interface in 3D
would i pay subscription for tools i bought looong time ago and today they are the same version
which now costs per month (rip off)?
there are so many things to develop which we could need…. we get this XD … amazing times
interesting would be : how long did they take to develop this? …..
there are things in live i do not need to understand it seams…this is crazy!
Thank you for your comment. We understand your concerns.
The interface was developed 6-7 years ago, but due to performance issues in the view-port, it was never shown to a wider audience. This plugin is free and does not requires a subscription. In the future, there will be additional functions exclusively for subscribed users (such as AI suggestions), but the core functionality sown in the video, will remain free.
Most of our tools have completely free versions and have been available for all versions of 3ds Max 6 until today (11-12 years). All our customers who bought any of our pro versions of the tools, even 10 years ago, can use them now with the latest 3ds Max 2025 without a subscription.
AHelper is not just a VR solution; it’s a different way to work in the 3D space. The focus of our tools has always been to optimize work, saving time and effort. While it may not be the perfect solution yet, scrolling through endless parameters and browsing multiple menus and windows is also not an optimal workflow.
I’ve never seen anything quite like this before (in a positive way). Although it doesn’t currently fit seamlessly into my workflow, I can envision a very promising future for this menu type, particularly when working in VR. If 3ds Max ever migrates to VR, this would definitely be the right path to follow. Thank you for introducing us to this!
Thank you for your kind words! If you have a chance and would like to share the limitations you find with your workflow, you can do so here: https://www.avizstudio.com/contact/
We designed the tool long before VR was mainstream, but working in 3ds Max with a VR headset in full screen, with no menus or floating windows, it would be a dream come true.